A sample prompt of what you can find in this page
Prompt by Amon

thick with mud prompts

very few results

12 days ago

“Hyperrealistic miniature potato knight as Lancelot, knee-high, standing alone on a rain-drenched hill at twilight, overlooking the ruins of a fallen kingdom. His body is a single, massive russet potato — rough, deeply pitted skin covered in mud, dried sap, and old battle scars, some cracks sealed with hardened resin like scars of honor. His face emerges from the natural form: large, sorrowful human eyes — deep brown irises with soft golden highlights, framed by thick brows formed by ridges in his skin. His expression is noble, weary, and burdened by silent guilt — the look of a man who loved too loyally, and lost everything. He wears a tattered surcoat of faded blue linen (once the color of loyalty), torn at the edges, over leaf-plate armor reinforced with seed-shell pauldrons. Around his waist: a wide, weathered leather belt with a rusted iron buckle. On his head: a dented, ancient iron helmet — once polished, now oxidized — resting slightly askew, revealing one haunted eye. In his hand, he grips a broken lance of petrified rootwood, its tip shattered, yet held with unwavering resolve. At his feet, a single white flower grows through the cracks in the stone. Background: stormy sky, distant lightning, ruined castle spires swallowed by ivy, crows circling in the wind. Shot on ARRI Alexa 65, 75mm anamorphic lens, shallow depth of field, desaturated twilight lighting with dramatic chiaroscuro, ultra-detailed textures (potato pores, mud grit, linen weave, rust flakes, water droplets, leaf veins), live-action fantasy film aesthetic, by Guillermo del Toro and Roger Deakins, 8K cinematic masterpiece.”

8 months ago

The warrior's face is a portrait of exhaustion and determination. His features, once youthful, are now carved with the deep lines of hardship—furrowed brows, a set jaw, and eyes that burn with a quiet, unyielding fire. His dark hair, once meticulously combed, now falls in tangled strands, matted with the dirt and grime of the long journey. Strands of gray have begun to appear at his temples, silent reminders of the toll that war and wandering have taken. His eyes, though bloodshot and weary, still hold the same resolute flame, the fire of a man who has seen the darkness and refuses to let it consume him. His boots, worn and scuffed from countless miles, leave deep impressions in the soft earth with each step. The mud clings to their soles, a constant reminder of the many obstacles he has overcome—rivers crossed, mountains scaled, forests braved, and endless stretches of barren land traversed. With each movement, his pace is slow but purposeful, the ache in his body from weeks—maybe months—of travel almost unbearable, yet he presses on. The landscape shifts as he continues, rolling hills giving way to thick forests, the trees towering overhead, their skeletal branches bare and reaching into the cold sky. The air smells of damp earth, and the wind stirs the leaves, creating a soft rustle that blends with the occasional call of a bird or the distant movement of unseen creatures. These sounds are but a distant hum to him, his mind focused solely on the path ahead, on the kingdom he once called home, and the family and people he must return to, captured in stunning hyper-realistic detail, cinematic, hyper realism, high detail, octane render, 8k

29 days ago

A wide angle, long distance, from air, photo of a strong and athletic female demon (female bodybuilder with emphasized abdominal muscles, black hair) , and large, curved horns protruding from her forehead. BodySkin: gradient red,black and pink emphasizes her female forms. matching red and blac facepaint. faceshape : natural Triangle shaped with protruding upturned eyes with brown/orange pupils. Elegant vampire teeth. Soft heavy lower lips. in a pale skincolor. Hairstyle: all hair is pulled back in a tight slick back ponnytail falls back like a waterfall of night, reflecting the vibrant lighting effects that create an ethereal, radiant glow as she Dressed in a super slick black latex bikin in intricate lizzard pattern straps with intricate details, Black latex boots She is playing on a Tama Drum-battery (drum set with cymbals) setup in the smoke., important, she has one drumstick in each hands. lnviroments: A vast, sweeping drone shot of a desolate and primordial volcanic wasteland. The ground is a patchwork of cracked earth, sulfur-stained mineral deposits in vibrant yellows and oranges, and bubbling, grey mud pots. Plumes of thick, black steam and acrid smoke rise from numerous steaming fumaroles, partially obscuring the landscape and creating a moody, atmospheric haze. molten lava flows here and there. The lighting is from the low, weak sun of the Icelandic blue hour, casting long, distorted shadows and giving the scene a deep blue and grey color palette, punctuated by the unnatural warmth of the geothermal vents. The air itself feels heavy and ancient. In the smoke The scene is utterly devoid of life, evoking a sense of immense, ancient pressure building from deep within the planet. Low angle, 8k resolution, photorealistic Unreal Engine render.

29 days ago

A wide angle, long distance, from air, photo of a strong and athletic female demon (female bodybuilder with emphasized abdominal muscles, black hair) , and large, curved horns protruding from her forehead. BodySkin: gradient red,black and pink emphasizes her female forms. matching red and blac facepaint. faceshape : natural Triangle shaped with protruding upturned eyes with brown/orange pupils. Elegant vampire teeth. Soft heavy lower lips. in a pale skincolor. Hairstyle: all hair is pulled back in a tight slick back ponnytail falls back like a waterfall of night, reflecting the vibrant lighting effects that create an ethereal, radiant glow as she Dressed in a super slick black latex bikin in intricate lizzard pattern straps with intricate details, Black latex boots She is playing on a Tama Drum-battery (drum set with cymbals) setup in the smoke., important, she has one drumstick in each hands. lnviroments: A vast, sweeping drone shot of a desolate and primordial volcanic wasteland. The ground is a patchwork of cracked earth, sulfur-stained mineral deposits in vibrant yellows and oranges, and bubbling, grey mud pots. Plumes of thick, black steam and acrid smoke rise from numerous steaming fumaroles, partially obscuring the landscape and creating a moody, atmospheric haze. molten lava flows here and there. The lighting is from the low, weak sun of the Icelandic blue hour, casting long, distorted shadows and giving the scene a deep blue and grey color palette, punctuated by the unnatural warmth of the geothermal vents. The air itself feels heavy and ancient. In the smoke The scene is utterly devoid of life, evoking a sense of immense, ancient pressure building from deep within the planet. Low angle, 8k resolution, photorealistic Unreal Engine render.

2 months ago

Create an abstract painting where the cybernetic figure emerges from and decays into pure urban filth. The 3/4 pose should barely hold together, disintegrating into a maelstrom of caustic paint effects, chemical burns, and toxic waste. The pink hair should look like it's been dragged through hell - rendered as violent, contaminated streaks that appear to be actively decomposing, with areas where the paint bubbles and splits like festering wounds. Treat the canvas like an abandoned city wall - build up thick, crusty layers of media only to deliberately destroy them. The metallic bra and leather jacket should be buried under decades of grime, suggested only through traces of corroded metal and rotting leather visible beneath layers of industrial sludge. Add thick impasto areas that crack like dried mud, revealing diseased colors beneath. Create regions where multiple paint layers interact violently - separating, bleeding, and creating chemical reactions that eat through the surface. The cybernetic elements should look like they're actively decomposing - use techniques like acid etching, rust transfers, and actual material deterioration. Let paint thinner create unpredictable decay patterns. Include areas where metallic paint oxidizes into toxic blooms and where different media repel each other like oil and water, creating leprous textures. The background should feel like a toxic waste dump - incorporate actual dirt, rust, and urban debris into the paint. Use techniques that deliberately destroy the medium: oversaturate areas until the canvas rots, allow metallic elements to oxidize naturally, encourage paint to crack and flake. Add layers of grime using dry brushing with actual ash and dirt. Create effects that suggest chemical spills, acid rain damage, and industrial accidents through caustic color interactions and material decay. The color palette should feel diseased - contaminated pinks that turn gangrenous, metals oxidized to poisonous greens, blacks that break down into putrid browns. Every color should look like it's been soaked in toxic waste and left to rot. Build up texture with actual organic matter - coffee grounds, sand, rust - anything that adds real physical decay to the surface. The entire piece should look like it was created in a contaminated zone - intentionally damaged, corroded, and infected. The paint application should appear desperate and uncontrolled, as if the artist's tools were found in a junkyard. Let accidents and material failures become part of the piece - runs, drips, chemical reactions, and decomposition should all contribute to its apocalyptic aesthetic.