A sample prompt of what you can find in this page
Prompt by JDHampton

where the cockpit is on the right prompts

very few results

4 days ago

An oil painting in the moody, surrealist style of Jack Vettriano—brushstrokes of rebellion wrapped in ruin. A striking 35-year-old Latina woman sits cross-legged atop the rusted, half-buried cockpit of a downed alien dropship, her silhouette caught in the pale flicker of firelight and distant lightning. Wind snakes through her dark curls, wild and defiant, framing a face carved with resolve and war-born scars. What remains of her wedding dress clings to her like a ghost—torn, singed, and wrapped at the waist like a sash of memory. Her upper body is raw survival: a patchwork of old bandages, leather scraps, and blood-blackened gauze. One stocking is long gone, the other clings in tatters to a battered thigh, vanishing into a boot reinforced with barbed wire and dirt. In one hand, she cradles a whisky bottle like a holy relic—its glow dimmer now, amber light flickering through the alien claw mark seared into its glass. Green alien blood crusts the neck, clinging to her knuckles like old sins. The other hand rests on her lap, fingers draped over the handle of her brutal, nail-studded bat—spikes bent, one nail missing, wrapped in a torn strip of alien hide. She doesn't pose. She waits. Her gaze drifts across a broken horizon—twisted metal, crumpled towers, smoke-choked skies. It is a landscape that no longer mourns. In the middle ground: A bearded man in a bloodied, battle-burnt kilt kneels in the rubble. His body sags with exhaustion, one hand resting on a heap of scavenged skulls both alien and human. With solemn precision, he drives a jagged alien blade into the earth as a marker. At his side, the charred pub door of the "Thread & Whisky" leans against a slab of cracked stone, its emblem melted: a whisky glass adrift in scorched amber, a skull half-submerged within. Closer to her, the fire burns low—embers crackle within a pit of alien metal and broken tech. Beside it sits the astronaut half dead, posed like a tragic effigy. His suit is scorched, the fabric cinched and torn. His shattered visor open reflects the firelight, revealing the grinning skull beneath—eternally watching. In his skeletal hands, he holds a salvaged deck of cards, fanned wide. Every card is singed at the edges. Only the Queen of Spades remains whole—her face eerily resembling the woman by the cockpit. Above, the sky churns—storm clouds thick and malignant, pulsing with the slow, hungry glow of alien lightning. A single alien dropship looms high above, silent and unmoving. Watching. Waiting. This is the calm inside the killzone—the moment before everything burns again. Framing it all: The composition is edged with an ornate, weathered playing card border—inverted now, white thorns on black. Intricate filigree winds through skulls, roses, hourglasses, and whisky tumblers. The upper-left spade is cracked and scorched. The lower-right heart is iced over, a single red vein cracking through the frost. New symbols emerge from the filigree: – a broken wedding ring – a stitched-together skull – a melting clock draped in barbed wire The color palette is colder now: ashen blues, corroded greys, and the sickly green of alien tech, offset only by the deep golden whisky glow and the blood-ember red of firelight. This is not triumph. This is defiance. A quiet reckoning before the next storm. She does not raise her glass this time. But the whisky burns just the same.

3 months ago

Designed to maximize clarity, style consistency, and visual impact while adhering to best practices for AI generation: **"Futuristic ancient megalithic adventure scene"**, ultra-detailed cinematic render, Unreal Engine 5 RTX, Octane hyper-realism. **Scene:** - A **Tartaria-Egyptian hybrid megalith** (sandstone + obsidian) towers in the background, covered in **glowing hieroglyphs** and **flanked by two advanced hypersonic spaceships** with: - **Mercury-vortex engines** (liquid metal swirling) - **Wings inspired by Abydos falcon deities** (ochre tribal markings) - **Neon-orange/cyan plasma trails** **Foreground:** - A **landing diamond-armored scout ship** (hyper-reflective fractal glass cockpit, symmetrical hull) undergoes inspection by: - **Cybernetic observers** (chromium limbs, hydraulic tendons, HUD implants projecting scan-lines) - **Bioluminescent jungle flora** (neon teal vines, pulsating mushrooms) casting volumetric glow. **Background:** - A **massive hyperspace ring** (Tartaria arch design) orbits in the sky during sunrise, emitting a faint wormhole ripple. - **Sunrise lighting** (golden hour) mixes with **depot spotlights** and **neon flora glow**, creating triadic contrast. **Art Direction:** - **Style:** Hyper-realistic, hard-surface sci-fi (reminiscent of *Simon Stålenhag* + *Beeple*). - **Palette:** - **Warm:** Abydos ochre, sunrise gold - **Cool:** Metallic silver, bioluminescent teal - **Accents:** Neon orange (engines), hyper-reflective chrome - **Textures:** Scratched metal, carbon fiber, smudged glass, sand-blasted stone. - **Composition:** Golden ratio, wide-angle for grandeur, depth layers (foreground ship/mid jungle/back megalith). **Technical Notes:** - **--ar 9:16 --style raw --v 6.1** (or **--v 6** if artifacts occur). - **Watermark:** Add *"JDHampton × AI"* in bottom-right (sans-serif, 10% opacity) via post-processing if needed. --- ### **Key Tags for PromptHero Visibility:** #JDHampton #TartariaSciFi #AbydosCore #HyperRealistic #CinematicLighting #BioluminescentJungle #AncientAdvanced #SpaceshipDesign --- ### **Pro Tips:** 1. **Hierarchy Matters**: The AI prioritizes the first 100 tokens. Keep critical elements (Tartaria, ships, bioluminescence) early. 2. **Style References**: Adding *"inspired by Simon Stålenhag"* can help anchor the aesthetic. 3. **Avoid Overcrowding**: If the AI merges ships/megalith, add **"distinct separation"** or **"clear depth layers"**. 4. **Upscale Smartly**: Use **ControlNet Tile** + **UltraSharp** in post-processing to refine details. --- This version balances specificity with flexibility, ensuring the AI grasps the core vision while leaving room for creative interpretation. Why This Matters: It’s transparent about AI’s role while highlighting “your” artistic vision (you’re the director here!) . JDHampton | AI-assisted concept

3 months ago

Designed to maximize clarity, style consistency, and visual impact while adhering to best practices for AI generation: **"Futuristic ancient megalithic adventure scene"**, ultra-detailed cinematic render, Unreal Engine 5 RTX, Octane hyper-realism. **Scene:** - A **Tartaria-Egyptian hybrid megalith** (sandstone + obsidian) towers in the background, covered in **glowing hieroglyphs** and **flanked by two advanced hypersonic spaceships** with: - **Mercury-vortex engines** (liquid metal swirling) - **Wings inspired by Abydos falcon deities** (ochre tribal markings) - **Neon-orange/cyan plasma trails** **Foreground:** - A **landing diamond-armored scout ship** (hyper-reflective fractal glass cockpit, symmetrical hull) undergoes inspection by: - **Cybernetic observers** (chromium limbs, hydraulic tendons, HUD implants projecting scan-lines) - **Bioluminescent jungle flora** (neon teal vines, pulsating mushrooms) casting volumetric glow. **Background:** - A **massive hyperspace ring** (Tartaria arch design) orbits in the sky during sunrise, emitting a faint wormhole ripple. - **Sunrise lighting** (golden hour) mixes with **depot spotlights** and **neon flora glow**, creating triadic contrast. **Art Direction:** - **Style:** Hyper-realistic, hard-surface sci-fi (reminiscent of *Simon Stålenhag* + *Beeple*). - **Palette:** - **Warm:** Abydos ochre, sunrise gold - **Cool:** Metallic silver, bioluminescent teal - **Accents:** Neon orange (engines), hyper-reflective chrome - **Textures:** Scratched metal, carbon fiber, smudged glass, sand-blasted stone. - **Composition:** Golden ratio, wide-angle for grandeur, depth layers (foreground ship/mid jungle/back megalith). **Technical Notes:** - **--ar 9:16 --style raw --v 6.1** (or **--v 6** if artifacts occur). - **Watermark:** Add *"JDHampton × AI"* in bottom-right (sans-serif, 10% opacity) via post-processing if needed. --- ### **Key Tags for PromptHero Visibility:** #JDHampton #TartariaSciFi #AbydosCore #HyperRealistic #CinematicLighting #BioluminescentJungle #AncientAdvanced #SpaceshipDesign --- ### **Pro Tips:** 1. **Hierarchy Matters**: The AI prioritizes the first 100 tokens. Keep critical elements (Tartaria, ships, bioluminescence) early. 2. **Style References**: Adding *"inspired by Simon Stålenhag"* can help anchor the aesthetic. 3. **Avoid Overcrowding**: If the AI merges ships/megalith, add **"distinct separation"** or **"clear depth layers"**. 4. **Upscale Smartly**: Use **ControlNet Tile** + **UltraSharp** in post-processing to refine details. --- This version balances specificity with flexibility, ensuring the AI grasps the core vision while leaving room for creative interpretation. Why This Matters: It’s transparent about AI’s role while highlighting “your” artistic vision (you’re the director here!) . JDHampton | AI-assisted concept

3 months ago

Designed to maximize clarity, style consistency, and visual impact while adhering to best practices for AI generation: **"Futuristic ancient megalithic adventure scene"**, ultra-detailed cinematic render, Unreal Engine 5 RTX, Octane hyper-realism. **Scene:** - A **Tartaria-Egyptian hybrid megalith** (sandstone + obsidian) towers in the background, covered in **glowing hieroglyphs** and **flanked by two advanced hypersonic spaceships** with: - **Mercury-vortex engines** (liquid metal swirling) - **Wings inspired by Abydos falcon deities** (ochre tribal markings) - **Neon-orange/cyan plasma trails** **Foreground:** - A **landing diamond-armored scout ship** (hyper-reflective fractal glass cockpit, symmetrical hull) undergoes inspection by: - **Cybernetic observers** (chromium limbs, hydraulic tendons, HUD implants projecting scan-lines) - **Bioluminescent jungle flora** (neon teal vines, pulsating mushrooms) casting volumetric glow. **Background:** - A **massive hyperspace ring** (Tartaria arch design) orbits in the sky during sunrise, emitting a faint wormhole ripple. - **Sunrise lighting** (golden hour) mixes with **depot spotlights** and **neon flora glow**, creating triadic contrast. **Art Direction:** - **Style:** Hyper-realistic, hard-surface sci-fi (reminiscent of *Simon Stålenhag* + *Beeple*). - **Palette:** - **Warm:** Abydos ochre, sunrise gold - **Cool:** Metallic silver, bioluminescent teal - **Accents:** Neon orange (engines), hyper-reflective chrome - **Textures:** Scratched metal, carbon fiber, smudged glass, sand-blasted stone. - **Composition:** Golden ratio, wide-angle for grandeur, depth layers (foreground ship/mid jungle/back megalith). **Technical Notes:** - **--ar 9:16 --style raw --v 6.1** (or **--v 6** if artifacts occur). - **Watermark:** Add *"JDHampton × AI"* in bottom-right (sans-serif, 10% opacity) via post-processing if needed. --- ### **Key Tags for PromptHero Visibility:** #JDHampton #TartariaSciFi #AbydosCore #HyperRealistic #CinematicLighting #BioluminescentJungle #AncientAdvanced #SpaceshipDesign --- ### **Pro Tips:** 1. **Hierarchy Matters**: The AI prioritizes the first 100 tokens. Keep critical elements (Tartaria, ships, bioluminescence) early. 2. **Style References**: Adding *"inspired by Simon Stålenhag"* can help anchor the aesthetic. 3. **Avoid Overcrowding**: If the AI merges ships/megalith, add **"distinct separation"** or **"clear depth layers"**. 4. **Upscale Smartly**: Use **ControlNet Tile** + **UltraSharp** in post-processing to refine details. --- This version balances specificity with flexibility, ensuring the AI grasps the core vision while leaving room for creative interpretation. Why This Matters: It’s transparent about AI’s role while highlighting “your” artistic vision (you’re the director here!) . JDHampton | AI-assisted concept