A sample prompt of what you can find in this page
Prompt by WyldeLyfe

with deep shadows and a sepia tone prompts

very few results

9 months ago

A hyperrealistic, cinematic portrait of a Soviet Spetsnaz soldier in Afghanistan during the late 1980s, standing defiantly against the harsh, rocky Afghan landscape. He holds a VSS Vintorez rifle equipped with a suppressor, gripped with confidence and readiness. His attire is a rugged blend of Soviet military gear and scavenged Afghan clothing, including a faded, dust-streaked keffiyeh loosely wrapped around his neck and a traditional Afghan tunic worn over his Soviet-issued fatigues, helping him blend into the surroundings while maintaining his elite military aura. Behind him, a steep, narrow chasm cuts through the mountains, adding to the dangerous and isolated feel of the environment. A thick haze of dust and sand lingers in the air, creating an atmospheric, sepia-toned light that casts long, dramatic shadows across his form and the landscape. Volumetric lighting breaks through the haze, illuminating particles in the air and accentuating the rugged texture of his weathered gear. Subtle details reveal his Spetsnaz identity: worn Soviet tactical boots, a small Spetsnaz insignia peeking from under his layers, and a sturdy utility belt holding a few essential tools. His expression is hard and determined, capturing the intensity of a soldier embedded deep in enemy territory. The muted tones of the rocky terrain and the rugged textures of his uniform and Afghan garments blend seamlessly, enhancing the realism of the scene. The image is rendered in a masterful, ArtStation-quality style, with intricate details like the worn grip on the VSS rifle, the fine dust coating his uniform, and the slight glint from the rifle’s suppressor. Lifelike shadows, dynamic lighting, and the gritty atmosphere of dust and smoke complete the scene, immersing the viewer in the harsh realities of 1980s Afghanistan

3 months ago

Create a digital illustration of the Golem as portrayed by Paul Wegener, capturing the iconic character from the 1920 film directed by Paul Wegener himself. The illustration should embody the aesthetic of 1920s cinema, characterized by its dramatic lighting, high contrast, and expressive, somewhat exaggerated features. The image must be in a 9:16 portrait format. Key elements to include: Character Design: The Golem should be depicted with a robust and imposing stature, reflecting the character's mythical and powerful nature. Emphasize the rough, clay-like texture of the Golem's skin, highlighting cracks and an earthy tone. Facial Expression: Capture the intense and somewhat sorrowful expression of the Golem, with deep-set eyes and a stern, contemplative look that conveys a sense of inner turmoil and humanity. Lighting and Shadows: Use chiaroscuro lighting to create a dramatic effect, with strong contrasts between light and dark areas. This will enhance the three-dimensional appearance and add depth to the character. Background: Incorporate elements reminiscent of early 20th-century film sets, such as gothic architecture or a dimly lit, mysterious environment that complements the eerie and timeless nature of the Golem. Costume and Details: Dress the Golem in period-appropriate attire, possibly tattered or ancient-looking robes, to further emphasize the historical context and the character's otherworldly origin. Color Palette: Utilize a sepia or monochromatic color scheme with subtle hints of color to evoke the look of early colorized films. This will help maintain the vintage feel of the 1920s cinema. Composition: Ensure the composition draws the viewer's eye to the Golem's face and upper body, making it the focal point of the image. Use the vertical format to emphasize the height and grandeur of the character. The overall aim is to create a visually striking and evocative portrait that pays homage to the classic film while incorporating the distinctive style of 1920s cinematography.