2 days ago “2.39:1, 30 fps • DUTCH ANGLE: flickering neon sign looms over a rain-slicked curb • pulses erratically at 1.5 Hz, casting fractured crimson glows across the asphalt • lens lingers on the shimmer below, then slowly pans upward as the flicker intensifies, never settling • GRADE: cold cyan tones, deep crimson flares • SFX: distant thunder → static crackle → intermittent electric pops synced with each flicker” JamesPH PRO 0 2
2 days ago “2.39:1, 30 fps • STATIC SHOT: abandoned train station bathed in pale moonlight • a lone bench creaks in the wind, surrounded by drifting mist curling along rusted tracks • faint ember from a cigarette glows beneath the bench, briefly illuminating worn shoes • GRADE: muted sepia with cool silver highlights • SFX: wind whistling through broken glass → soft metallic rattle → distant train horn, distorted by time” JamesPH PRO 0 1
2 days ago “2.39:1, 30 fps • DUTCH ANGLE: flickering neon sign looms over a rain-slicked curb • pulses erratically at 1.5 Hz, casting fractured crimson glows across the asphalt • lens lingers on the shimmer below, then slowly pans upward as the flicker settles into a steady glow • GRADE: cold cyan tones, deep crimson flares • SFX: distant thunder → static crackle → electric pop as the light stabilizes” JamesPH PRO 0 1
2 days ago “2.39:1, 30 fps • DUTCH ANGLE: flickering neon sign looms over a rain-slicked curb • pulses erratically at 1.5 Hz, casting fractured crimson glows across the asphalt • lens lingers on the shimmer below, then slowly pans upward as the flicker settles into a steady glow • GRADE: cold cyan tones, deep crimson flares • SFX: distant thunder → static crackle → electric pop as the light stabilizes” JamesPH PRO 0 1
4 days ago Set the scene in an abandoned hospital deep in the mountains of Japan, originally built in the 1970s. The exterior is covered in vines, with cracked concrete, shattered windows, and rusted metal doors. The camera must remain completely fixed — like a static surveillance camera view — no panning, no handheld movement. The video starts quietly with eerie ambient sounds: buzzing fluorescent lights, distant metal creaks, faint echoes. An empty hospital room. Curtains flutter slightly without wind. A hallway monitor begins to flicker erratically. Footsteps echo from the far end of the corridor — slow, deliberate, approaching. Midway through, the emergency lights start shutting off one by one. The screen flickers between light and shadow. Each flicker reveals brief, glitchy images of faceless nurses or doctors standing still, watching, then disappearing. 🔻 Climactic Jump Scare – Final Segment 🔻 Suddenly, the screen freezes. Total silence. Then without warning — a horrifying, skinless female face slams directly into the camera lens, accompanied by a piercing, high-pitched scream that distorts the audio. The screen cracks, glitching violently, then cuts to black for a split second. When it returns, the audio is reversed and warped. A whisper plays backward, saying: "You can’t leave." Final shot: a glitchy app interface appears for 1 second — showing a locked door puzzle UI from the game. Then the video abruptly ends. JamesPH PRO 0 5
4 days ago Una habitación antigua y abandonada, con muebles cubiertos por sábanas polvorientas. La cámara realiza un movimiento panorámico lento y envolvente, recorriendo el espacio en semicírculo desde un extremo de la habitación hasta el otro. El polvo flota en el aire, visible gracias a los suaves rayos de luz que atraviesan una ventana sucia. La atmósfera es silenciosa, melancólica, cargada de una sensación de olvido y tiempo detenido. Las texturas de las sábanas, la madera envejecida del suelo y las partículas suspendidas son claramente visibles, capturando cada detalle con un estilo cinematográfico hiperrealista. El movimiento es fluido y pausado, como si la cámara estuviera flotando con cuidado para no perturbar la quietud del lugar. JamesPH PRO 0 5
4 days ago Una figura femenina solitaria se detiene frente a una puerta numerada "306" en un pasillo antiguo y desgastado. Las paredes están cubiertas de moho y grietas, iluminadas por luces fluorescentes parpadeantes que emiten un tenue resplandor verdoso. La atmósfera es oscura, silenciosa y cargada de tensión. La mujer mira hacia ambos lados con expresión de miedo, su mano temblorosa apoyada sobre el picaporte metálico. El encuadre es cinematográfico, con composición dramática, sombras alargadas y un tono visual sombrío, casi monocromático. El estilo es hiperrealista, con alto nivel de detalle en la textura del entorno y la expresión de la protagonista. JamesPH PRO 0 7
5 days ago A surreal cartoonish Nokia 3310 character in a nighttime setting, holding a wooden bat. The character is hitting itself gently on the head with one arm using the bat, while the other arm is giving a thumbs-up with a big smile, showing it's okay. JamesPH PRO 0 4
6 days ago A vertical smartphone video filmed in first-person POV inside a realistically abandoned hospital or asylum at night. The atmosphere is dark, dusty, and lit only by a weak flickering flashlight. The camera shakily moves down a hallway with broken tiles, graffiti, and scattered debris. A faint figure stands at the far end for just a second, barely noticeable. When the camera zooms slightly, the figure is gone. The person explores a nearby room, and suddenly a wheelchair in the corner slightly rotates by itself. No sound, just eerie silence. The camera pans away in fear, and when it returns to the corner, the wheelchair is empty—but a shadow is now moving across the wall without a visible source. Another quick glimpse shows a pale hand pulling back behind a doorway. When the person turns to run, a figure in a patient gown appears very close, just for a split-second jump scare—completely still—before disappearing with a glitch-like visual. Final shot: the camera drops to the floor and records flickering ceiling lights, with no sign of the person holding it. JamesPH PRO 0 3
6 days ago "Animated chibi-style medieval village scene, like a strategy game brought to life. Cute villagers move between windmills and fields, harvesting crops and carrying bundles of wheat. One pushes a small wooden cart. Windmill blades spin slowly in the warm breeze. Tiny leaves rustle on the trees. Soldiers in the background patrol near the castle walls, shifting positions and glancing around. Smoke rises gently from chimneys. The camera slowly pans across the village, showing daily life in motion. Soft lighting, warm tones, whimsical atmosphere. Animated like a peaceful idle game or cinematic cutscene from a chibi RTS game." JamesPH PRO 0 4
6 days ago "Animated chibi-style medieval village scene, like a strategy game brought to life. Cute villagers move between windmills and fields, harvesting crops and carrying bundles of wheat. One pushes a small wooden cart. Windmill blades spin slowly in the warm breeze. Tiny leaves rustle on the trees. Soldiers in the background patrol near the castle walls, shifting positions and glancing around. Smoke rises gently from chimneys. The camera slowly pans across the village, showing daily life in motion. Soft lighting, warm tones, whimsical atmosphere. Animated like a peaceful idle game or cinematic cutscene from a chibi RTS game." JamesPH PRO 0 5