Model Information
%20LoRA.jpeg&w=1920&q=75)
%20LoRA.jpeg&w=1920&q=75)
%20LoRA.jpeg&w=1920&q=75)
%20LoRA.jpeg&w=1920&q=75)
%20LoRA.jpeg&w=1920&q=75)
Description
Final Fantasy VII Remake Style (UE4) LoRA
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This is kind of experimental. I wanted to see if I could finetune an anime model to replicate the style of a game in Unreal Engine. I think this was kind of a success. It works on AbyssOrangeMixV2 with a normal negative prompt, or on AnyLoRA with my usual negative prompt with negative embeddings (but don't mix them up, as that neg prompt doesn't work well on AOM with this LoRA). See the examples for the various comparisons.
A weight around 0.65 works fine from my tests. Triggers with ff7r style.
Also this came up kind of biased towards FF7 characters, so while this is mainly a style LoRA, it could replicate characters from the main cast of the game fairly well without embeddings or additional LoRA.
How to use LoRA's in auto1111:
Update webui (use
git pulllike here or redownload it)Copy the file to
stable-diffusion-webui/models/loraSelect your LoRA like in this video
Make sure to change the weight (by default it's
:1which is usually too high)
Final Fantasy VII Remake Style (UE4) LoRA
Model Details
- Type
- Model Addon
- Subtype
- LoRA
- Created
- Updated
- June 6, 2026