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1cf4f6e4478 posted 11 months ago
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import bpy # Очистка сцены bpy. ops. object. select_all (action='SELECT') bpy. ops. object. delete (use_global=False) # Добавление плоскости для флага bpy. ops. mesh. primitive_plane_add (size=2, location=(0, 0, 0) ) flag = bpy. context. object flag. name = "Korean Flag" # Применение текстуры флага Южной Кореи material = bpy. data. materials. new (name="FlagMaterial") material. use_nodes = True nodes = material. node_tree. nodes links = material. node_tree. links # Удаляем стандартный узел BSDF for node in nodes: nodes. remove (node) # Добавляем узел Image Texture image_texture = nodes. new (type='ShaderNodeTexImage') image_texture. image = bpy. data. images. load ("//south_korea_flag.png") # Укажите путь к изображению флага image_texture. location = (-300, 300) # Узел Principled BSDF bsdf = nodes. new (type='ShaderNodeBsdfPrincipled') bsdf. location = (0, 300) # Узел Output output = nodes. new (type='ShaderNodeOutputMaterial') output. location = (300, 300) # Соединяем узлы links. new (image_texture.outputs['Color'] , bsdf. inputs ['Base Color'] ) links. new (bsdf.outputs['BSDF'] , output. inputs ['Surface'] ) # Присваиваем материал объекту flag. data. materials. append (material) # Добавление текста "Привет, Южная Корея! " bpy. ops. object. text_add (location=(0, -2, 0) ) text = bpy. context. object text. data. body = "Hello, South Korea! " text. data. size = 0. 5 text. data. extrude = 0. 1 # Настройка камеры bpy. ops. object. camera_add (location=(0, -6, 2) ) camera = bpy. context. object camera. rotation_euler = (1.2, 0, 0) bpy. context. scene. camera = camera # Настройка света bpy. ops. object. light_add (type='SUN', location=(5, -5, 5) ) light = bpy. context. object # Рендеринг сцены bpy. context. scene. render. engine = 'CYCLES' bpy. context. scene. render. filepath = "//hello_south_korea. png" bpy. ops. render. render (write_still=True)

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