2 months ago cinematic concept art of a small, adorable black mage in the style of Final Fantasy IX, wearing a very large, pointed witch hat that casts a shadow over his eyes, revealing only his shy smile and glowing large yellow eyes that emit a soft light. Dressed in a oversized black robe with purple inner lining and details. Short arms and legs, timid and hunched posture. Standing in a magical enchanted forest at sunset, with sunbeams filtering through the trees. 3D render, octane render, unreal engine, highly detailed, vibrant colors, digital painting, fantasy art Koimbra888 1 32
2 months ago Lizard Man, a colossal reptilian warrior in gleaming obsidian armor, wielding a razor-sharp, double-headed axe, positioned on a volcanic ridge, a river of molten lava flowing in the chasm below and a sky of swirling ash and ember, a sense of immense power and raw, untamed might, 3D, Unreal Engine 5 render, cinematic lighting, --ar 16:9 --v 5 Bugmesh91 PRO 0 19
2 months ago Troll, a towering mountain troll with a back covered in jagged, snow-dusted rock formations, its face a tapestry of weathered granite and deep-set eyes, observing a distant, snow-capped village from a high peak, the vast, desolate mountain range bathed in the ethereal glow of a full moon, exuding a feeling of cold isolation and silent observation, 3D, rendered in Unreal Engine 5 with ray tracing and a cinematic lighting setup, --ar 16:9 --v 5 Bugmesh91 PRO 0 18
2 months ago Halloween, an elaborate depiction of a classic haunted house, a full moon hanging above a dilapidated mansion with glowing eyes in the windows, silhouetted bats flying from a twisted tree, the grounds are overgrown and shrouded in mist, the scene evokes a feeling of classic dread and unsettling stillness, the atmosphere is heavy and foreboding, 3D, rendered in Unreal Engine 5 with Lumen lighting, --ar 1:1 --v 5 Bugmesh91 PRO 0 30
4 months ago A full-body, low-poly 3D-rendered digital image of [WW2 German sergeant in uniform, standing in shadows, conflicted face, torn between duty and conscience, cinematic portrait, dramatic lighting], with angular surfaces and sharp shadows, stylized like a video game cinematic or Unreal Engine cutscene. Subject should have exaggerated polygonal features, minimal facial detail, and clean, flat color shading. Aspect ratio 4:3 2a7a208ea7f 0 33