A sample prompt of what you can find in this page
Prompt by SlickRick56

white empty eyes FLUX prompts

very few results

7 months ago

(colossal skull forged from thousands of anguished, contorted skulls:1.3) looms in a storm-darkened, apocalyptic sky, its empty eye sockets glowing with malevolent crimson light, casting eerie illumination across a shattered, barren landscape. From its gaping maw, a torrent of molten fire flows slowly—white-hot at the core, surrounded by searing orange and blood-red streaks, alive with humanoid spectral figures writhing in torment, their ghostly forms reaching, stretching as if trying to escape the flames. As the fire cascades down, it strikes the earth with molten impact, forming creeping rivers of lava that crack the ground, igniting rock fractures, and causing violent tremors. Sparks, embers, and ash spiral into the air amid flickers of volumetric heat distortion. Overhead, dark clouds churn, reacting to the infernal blaze, while faint lightning pulses in the distance. Ambient audio: the low rumble of distant thunder rolls continuously in the background, punctuated by occasional sharp lightning cracks. Beneath it, an unsettling layer of whispering voices drifts with the embers—inaudible yet unmistakable—hinting at lost souls and forbidden knowledge. Camera motion: slow dolly-in toward the burning skull, steady tension-building pace; low tracking shot across crumbling lava-riven terrain, passing through drifting ash and smoke. Spectral figures swirl within the fire, some gliding upward, others consumed. Shot in IMAX format, using Leica Summilux-C lenses, shallow depth of field, ultra-contrast lighting, film grain, rendered in 8K photorealism, dark high-fantasy cinematic tone.

8 months ago

Here are optimized **AI prompts** for generating **character sheets** and **expression sheets** with separated weapons/items, tailored for *Hollow Eden*'s aesthetic: --- ### **1. Marina the Starved - Character Sheet** **AI Prompt**: *"Full-body turnaround of Marina the Starved, a gaunt magical girl in a tattered sailor uniform with salt-cracked skin. Four neutral poses (front, back, side, 3/4 view). Isolate her jagged salt-crystal greatsword beside her, showing chipped edges and glowing erosion lines. Include: - **Close-up of her hands** gripping the sword, skin flaking into salt. - **Hollow Banquet ability**: Mini-panel of her eating a corpse’s soul, sword regenerating. - **Item Breakdown**: Salt shard grenades, rusted wish coins on her belt. - **Color Notes**: Pale blue-white skin, navy uniform with pink corrosion stains."* **Style Keywords**: *"Anime concept art, muted Studio Ghibli palette, Final Fantasy Tactics detail, slight watercolor texture."* --- ### **2. Vex the Uncatchable - Character Sheet** **AI Prompt**: *"Full-body reference of Vex, a bandage-wrapped delinquent with spiked ruby prosthetics (goat-leg and crystal arms). Four dynamic poses showcasing agility. Isolate: - **Ruby goat-leg** with piston-like joints and fracture lines. - **Bone-daggers** with serrated edges (floating beside her). - **Critical Miss ability**: Mini-panel of her grinning as an enemy’s weapon backfires. - **Item Breakdown**: Loaded dice, cracked mirrors in her pockets. - **Color Notes**: Ruby red crystals, yellow bandages, ashen skin."* **Style Keywords**: *"Dorohedoro gritty lineart, Tekken 3D model sheet, neon-noir lighting."* --- ### **3. Wisp the Showman Specter - Character Sheet** **AI Prompt**: *"Turnaround of Wisp, a translucent ghost with a top hat and kabuki mask chest-core. Show normal/Sentai forms. Isolate: - **Lantern whip weapon** with chain links resembling vertebrae. - **Spotlight Scepter** (gold-magenta) in Encore Mode. - **Encore ability**: Mini-panel of him transforming with fireworks. - **Item Breakdown**: Broken ticket stubs, a mic that emits flames. - **Color Notes**: Ethereal glow, gradient cyan-to-purple."* **Style Keywords**: *"Persona 5 UI flair, Kill la Kill cell-shading, holographic effects."* --- ### **4. Marina - Expression Sheet** **AI Prompt**: *"12 portrait busts of Marina showing: 1. **Battle Frenzy** (teeth bared, eyes hollow). 2. **Post-Feast Satisfaction** (salt tears, blissful smile). 3. **Sword Breaking Panic** (gritted teeth, hand clutching cracking blade). 4. **Empty Resignation** (dead-eyed, salt flakes falling). - **Separate Elements**: Her sword’s ‘hunger aura’ VFX, salt spray patterns."* **Style Keywords**: *"Madoka Magica emotional extremes, Junji Ito horror textures."* --- ### **5. Vex - Expression Sheet** **AI Prompt**: *"12 expressions of Vex, including: 1. **Critical Hit Joy** (tongue out, one eye winking). 2. **Painful Fumble** (nose bleeding, ruby leg cracked). 3. **Taunting Sneer** (flipping double middle fingers). 4. **Unhinged Laughter** (pupils dilated, pigtails thrashing). - **Separate Elements**: Ruby shard projectiles, ‘Luck Gauge’ UI overlay."* **Style Keywords**: *"Danganronpa sprite expressions, Scott Pilgrim vs. The World energy."* --- ### **6. Weapon/Item Isolation Prompts** **Example (Marina’s Sword)**: *"Orthographic view of Marina’s salt-crystal greatsword. Show: - **Eroded blade** with vein-like cracks. - **Hilt wrapped in wish ribbons**. - **Glow effect** when soul energy is absorbed. - **Scale reference**: Sword is 1.5x her height."* **Example (Vex’s Ruby Leg)**: *"Blueprint-style breakdown of Vex’s prosthetic goat-leg: 1. **Spiked knee joint** (retractable). 2. **Heel blade** (extends on kick). 3. **‘Critical Hit Core’** (glowing red gem in calf). - **Annotations**: ‘Material: Cursed Ruby // Weight: 8kg’."* --- ### **Pro Tips for AI Tools**: - Use **"--v 5"** in MidJourney for cleaner orthographics. - For expressions, add **"no background, solid color"** to focus on faces. - **Stable Diffusion**: Use "concept art sheet" + "isometric" for items. Need **alternate styles** (e.g., chibi, pixel art)? Just ask!

5 months ago

. Spread out before her was a tableau like none she had ever seen. Warm, golden light and sapphire sky presided over a bustling scene on a scale that defied her imagination. They stood in a broad entryway of colored stone. Behind them, the double doors led into a surprisingly small building of green and white. Another statue of an overturned jug, pouring water into a basin, stood to their right, gleaming wetly in gold and hanging over turquoise water. A pathway led down a small hill to what Ariadne could only describe as a boulevard of dreams. A wide street paved in iridescent stone bustled with pedestrians and conveyances of strange and crazy types. They flew, floated, swam and rolled, walking and hopping along, on business of some sort. Buildings of every imaginable architecture lined the streets: squat and low, tall and sinuous, sprawling and ancient, gleaming and modern. The effect dizzied her. From their vantage point, Ariadne could see streets like this extending as far as her eyes could see, becoming indistinct and hazy in the distance. But that’s not what got her. What got her was the sky. The sky was full and empty at the same time. Out of the corner of her eye, she could see nothing but blue sky and emptiness. But when she looked up and focused a bit, suddenly, buildings and islands floated before her, hanging defiantly in the air, daring her to make something of their blithe disregard of gravity. When she looked away, the buildings would fade, and new ones would appear. As she scanned the sky, rows of buildings and islands and castles appeared and disappeared, giving the effect of a giant flip book turning across the sky. The structures appeared everywhere she looked if she squinted just right. If she let her gaze relax a bit, the buildings disappeared again. Where the buildings were visible, she swore she could see people walking in midair in front of them, strolling along as if unaware they hung hundreds of feet in the air. Gentle music tickled her ears, something orchestral, soft enough to be soothing, vague enough to avoid being cloying and annoying.

5 months ago

. Spread out before her was a tableau like none she had ever seen. Warm, golden light and sapphire sky presided over a bustling scene on a scale that defied her imagination. They stood in a broad entryway of colored stone. Behind them, the double doors led into a surprisingly small building of green and white. Another statue of an overturned jug, pouring water into a basin, stood to their right, gleaming wetly in gold and hanging over turquoise water. A pathway led down a small hill to what Ariadne could only describe as a boulevard of dreams. A wide street paved in iridescent stone bustled with pedestrians and conveyances of strange and crazy types. They flew, floated, swam and rolled, walking and hopping along, on business of some sort. Buildings of every imaginable architecture lined the streets: squat and low, tall and sinuous, sprawling and ancient, gleaming and modern. The effect dizzied her. From their vantage point, Ariadne could see streets like this extending as far as her eyes could see, becoming indistinct and hazy in the distance. But that’s not what got her. What got her was the sky. The sky was full and empty at the same time. Out of the corner of her eye, she could see nothing but blue sky and emptiness. But when she looked up and focused a bit, suddenly, buildings and islands floated before her, hanging defiantly in the air, daring her to make something of their blithe disregard of gravity. When she looked away, the buildings would fade, and new ones would appear. As she scanned the sky, rows of buildings and islands and castles appeared and disappeared, giving the effect of a giant flip book turning across the sky. The structures appeared everywhere she looked if she squinted just right. If she let her gaze relax a bit, the buildings disappeared again. Where the buildings were visible, she swore she could see people walking in midair in front of them, strolling along as if unaware they hung hundreds of feet in the air. Gentle music tickled her ears, something orchestral, soft enough to be soothing, vague enough to avoid being cloying and annoying.