20 hours ago
TITLE: Gate Arc — V3 “Spiral Landing” FORMAT: 2:3 vertical • 10 s • 24 fps • photoreal • single take • REAL-TIME (no slow-mo, no ramps) CAMERA / LOOK ARRI Alexa 65 look • ACES 1.3 tonemap • Zeiss 35–45 mm • T2.0 • 1/48 • ISO 400 • WB 5600K • stabilized gimbal (continuous crane + orbit) • background-only DOF • subtle film grain • no bloom. ENVIRONMENT High cliff plateau on an alien mountain world: Flat cracked rock ledge dropping into deep misty valleys. Layers of dark mountains and distant lakes in atmospheric haze. Large soft clouds with blue gaps overhead. Only rock, cloud, sky and distant water. No desert, no sand, no obelisks, no monoliths, no temples, no carved stones, no runes, no hieroglyphs. SHIP — KATLA CARRIER Massive manta / wedge hull, long pointed nose, broad swept wings. Brushed-metal/titanium plates with panel lines and micro-scratches. Recessed cavities and seams under the hull, no cockpit bubble. Four underside thruster pods with tight white-blue exhaust beams and dense dust plumes; visible heat distortion. ACTION (real-time beats, continuous rotation + descent) 0.00–2.50 — Entry and ignition Camera looks outward from the cliff edge. The carrier drops in from above frame with thrusters already firing. Four vertical beams of white-blue exhaust connect hull to plateau, punching straight shafts through the air. Dust surges up where they hit; the ship is already descending toward the cliff, no holding pattern. 2.50–6.50 — Axial spin reveal As it continues down, the carrier begins a controlled rotation around its vertical axis so we see its full shape: Camera rises and arcs around opposite the spin, keeping the ship centered while different faces of the hull roll through view: sharp nose, broad wings, underside, rear engine sections. Thruster beams stay locked on the same spots on the plateau, carving four bright columns; dust mushrooms outward and crawls over the cliff edge. The rotation is one full 360° by the end of this beat, completed while the ship clearly moves closer to the rock—no stationary hover. 6.50–10.00 — Lock, drop and touchdown The rotation stops with the nose oriented toward the valley, wings squared to the cliff. Camera settles into a low 3/4 view near plateau level, slightly off-center, while the ship finishes the landing: Landing struts extend from sockets under the hull during the final meters of descent. The carrier keeps moving down as the struts lock; thruster beams shorten; dust thickens into a rolling cloud hugging the plateau. Contact: all struts hit rock in one firm motion; a ring of dust blasts outward from under the pads. Thrusters ramp down immediately from full burn to off, beams fading out to heat shimmer only. Final frame: the ship sits solid on the cliff, dust still drifting around the pads, mountains and sky framed behind it. CUT at 10.00. LIGHTING Daytime sun through clouds; soft overhead key; cool blue fill from sky; subtle warm rims on nose, wing leading edges and struts; crisp speculars on hull plates; deep shadow under the ship and inside thruster wells; no flares/halos. AUDIO (diegetic) Sustained engine roar, wind across the cliff, dust and gravel rattling, structural creaks during rotation, heavy thud as struts take weight; engine noise fades quickly once landed. No VO, no music. NEGATIVE (strict) No logos/text/UI • no lens flares • no CGI/cartoon/anime look • no soft-focus • SFW. No desert, no sand, no obelisks, no monoliths, no temples, no carved stones, no runes, no hieroglyphs. No visible characters, no cockpit close-up, no explosions.