title Kling prompts

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20 hours ago

TITLE: Gate Arc — V3 “Spiral Landing” FORMAT: 2:3 vertical • 10 s • 24 fps • photoreal • single take • REAL-TIME (no slow-mo, no ramps) CAMERA / LOOK ARRI Alexa 65 look • ACES 1.3 tonemap • Zeiss 35–45 mm • T2.0 • 1/48 • ISO 400 • WB 5600K • stabilized gimbal (continuous crane + orbit) • background-only DOF • subtle film grain • no bloom. ENVIRONMENT High cliff plateau on an alien mountain world: Flat cracked rock ledge dropping into deep misty valleys. Layers of dark mountains and distant lakes in atmospheric haze. Large soft clouds with blue gaps overhead. Only rock, cloud, sky and distant water. No desert, no sand, no obelisks, no monoliths, no temples, no carved stones, no runes, no hieroglyphs. SHIP — KATLA CARRIER Massive manta / wedge hull, long pointed nose, broad swept wings. Brushed-metal/titanium plates with panel lines and micro-scratches. Recessed cavities and seams under the hull, no cockpit bubble. Four underside thruster pods with tight white-blue exhaust beams and dense dust plumes; visible heat distortion. ACTION (real-time beats, continuous rotation + descent) 0.00–2.50 — Entry and ignition Camera looks outward from the cliff edge. The carrier drops in from above frame with thrusters already firing. Four vertical beams of white-blue exhaust connect hull to plateau, punching straight shafts through the air. Dust surges up where they hit; the ship is already descending toward the cliff, no holding pattern. 2.50–6.50 — Axial spin reveal As it continues down, the carrier begins a controlled rotation around its vertical axis so we see its full shape: Camera rises and arcs around opposite the spin, keeping the ship centered while different faces of the hull roll through view: sharp nose, broad wings, underside, rear engine sections. Thruster beams stay locked on the same spots on the plateau, carving four bright columns; dust mushrooms outward and crawls over the cliff edge. The rotation is one full 360° by the end of this beat, completed while the ship clearly moves closer to the rock—no stationary hover. 6.50–10.00 — Lock, drop and touchdown The rotation stops with the nose oriented toward the valley, wings squared to the cliff. Camera settles into a low 3/4 view near plateau level, slightly off-center, while the ship finishes the landing: Landing struts extend from sockets under the hull during the final meters of descent. The carrier keeps moving down as the struts lock; thruster beams shorten; dust thickens into a rolling cloud hugging the plateau. Contact: all struts hit rock in one firm motion; a ring of dust blasts outward from under the pads. Thrusters ramp down immediately from full burn to off, beams fading out to heat shimmer only. Final frame: the ship sits solid on the cliff, dust still drifting around the pads, mountains and sky framed behind it. CUT at 10.00. LIGHTING Daytime sun through clouds; soft overhead key; cool blue fill from sky; subtle warm rims on nose, wing leading edges and struts; crisp speculars on hull plates; deep shadow under the ship and inside thruster wells; no flares/halos. AUDIO (diegetic) Sustained engine roar, wind across the cliff, dust and gravel rattling, structural creaks during rotation, heavy thud as struts take weight; engine noise fades quickly once landed. No VO, no music. NEGATIVE (strict) No logos/text/UI • no lens flares • no CGI/cartoon/anime look • no soft-focus • SFW. No desert, no sand, no obelisks, no monoliths, no temples, no carved stones, no runes, no hieroglyphs. No visible characters, no cockpit close-up, no explosions.

2 months ago

**Title: "Tribute to the Ancestors – The Return of the Golden Vessel"** **Description:** In the heart of **ancient Eygpt Abydos**, where the Nile River meets the lush embrace of amazing farmlands. Towering above the sacred Egypt Abydos Pyramids **River Nile can be seen in the distance near the farmlands**, a ** futuristic hyper realistic futuristic spaceship metalic black with orchre orange line and brilliantly designed front window for for the pilot to view from, a fast moving futuristic flying spaceship with wide strong wings** the centre of the spaceship it has mercury-driven engines humming from the rear thrust engines** with ancient power. This is not merely a vessel; it is a **tribute to the wisdom of those who came before**, a bridge between the past and the future. The **Transolar Arrival Depot**, a marvel of **Tartarian architecture**, stands in reverent silence as the **Ancient Ones**—guardians of lost knowledge—await their passage. Their **cybernetic enhancements glint** in the dawn light, a fusion of human spirit and divine technology. The ship’s **ochre-orange markings pulse** with sacred geometry, a language of the stars written in **golden ratio perfection**. ### **Key Features of the Scene:** - **The Ancestral Vessel:** - A **sleek, hyper-advanced hull** adorned with **sacred ochre sigils**, glowing under the rising sun in the morning with bright blue skies. - A **geometric pilot window**, forged from unbreakable crystal, reflecting the wisdom of the old world. - **Mythical mercury engines**, rotating with celestial precision, a lost technology revived. - **Symmetrical wings**, etched with **hieroglyphic circuitry**, channeling energy from the cosmos. - **The Sacred Landscape:** - **Golden Abydos and lush thick forrest/ jung;e**, a city of gods, framed by **lush, bioluminescent jungles** and **fertile riverlands**. - **Tartarian spires** in the distance, their **futuristic yet archaic design** - **Sunrise over the Nile**, casting **neon reflections** on the ship’s metallic sheen, blending **ancient mysticism with sci-fi grandeur**. - **The Watchers:** - **Cybernetic descendants** of the old bloodline, their augmented eyes fixed on the ship’s arrival. - **Robotic musculature** crafted with **sacred metals**, a fusion of **humanity and machine divinity**. —**the past returns, the future bows in reverence**. ### **Artistic Vision:** - **Hyper-realistic cinematic style**, rendered in **Unreal Engine 5 with RTX shaders**. - **Golden ratio composition**, balancing **ancient symmetry with futuristic dynamism**. - **Triadic color harmony**: **metallic silver, sacred ochre, and neon-blue bioluminescence**. - **Hard-surface detailing**, **ultra-HD textures**, and **octane-rendered light refraction**. - **A masterpiece of digital art**, evoking the grandeur of **sci-fi mythology** and **ancestral homage**. This is more than a spaceship’s arrival—**it is the awakening of history**. The ancestors have sent their emissary, and the world holds its breath. *(A cinematic poster-worthy tribute to the forgotten builders of civilization.)* Signature: JDHampton + AI | Creative Alliance **Style:** **Mythological Sci-Fi Futurism** — *Where the past is the future, and the divine walks among machines.* **—ar 9:16 —style raw —v 6.1**

1 month ago

TITLE: Fume Harrow — Low-Angle Rising Orbit (10s slo-mo) LIVE-ACTION VIDEO — NOT ANIMATION. Photoreal, zero CGI/illustration look. Duration: 10 seconds. Capture 120 fps, play back 24 fps (5× slow motion). Aspect: 2:3 portrait. Resolution: 4K or higher. Subject locks: - **Fume Harrow** (mutated human-DNA apex predator) on **salt flats** with distant **basalt needles** at blue twilight; slim **crescent planet** in sky. - **Eyeless**; vision via razor-thin **brow + cheek sensor slits** (very faint **chartreuse** line-glow). - **Piano-black anisotropic chitin** with cross-hatched micro-striations, mica flicker, healed stress cracks; dew beads on high points. - **Quadra-hinged jaws**, glass-enamel teeth, **inner pharyngeal jaw**; defensive **WOUND-FOG** (milk-pale gas, faint green tint, heavy, ice-fine crystals). Lighting: - Dual-moon **hard rim** + cool sky/salt bounce; micro-speculars on chitin and enamel; **no diffusion or bloom**. Camera & lens: - **Rising orbit** on a circular dolly + crane (or drone-jib), **clockwise 140°** around subject. - Start **10 cm above ground** near the **lead claw**, then **rise to 2.5 m above head** by the end; maintain hero steadiness. - Lens feel: **65–85 mm** spherical, shallow DoF, natural lens breathing; real optics only. Action & blocking (timecoded): 0–2s — CAMERA: low, tight on claw trenches; slow clockwise orbit begins, skimming ground. CREATURE: low prowl, shoulders rolling; **sensor slits glow faintly**. 2–5s — CAMERA: continues orbit while **booming upward**, revealing chest and face; parallax on basalt needles. CREATURE: **jaws flare**, **inner jaw snaps**; saliva ropes peel off and **ice into filaments** that drift. 5–8s — CAMERA: mid-height; passes the profile and reaches **¾ rear**; fog catches back-rim sparkle. CREATURE: a wrist gash vents **WOUND-FOG** that **hugs the trenches**, crystals glint; salt granules kick in slow arcs. 8–10s — CAMERA: crests **over shoulder**, looking **down past crown**; completes the 140° arc and holds for one beat on the **glowing slit + rimed clawprints** as the **tail whips** through frame. Color & finish: - **ACES 1.3** tonemapping; deep steel-blue twilight; chartreuse glow **restrained**; natural highlight roll-off; light optical grain. Capture hints: - Shutter 1/240–1/500 @ 120 fps (crisp micro-debris while keeping natural motion). - Keep CPL rotation modest to tame chitin glare **without killing specular shape**. - Practical ground haze; no artificial lens halos/flares. NEGATIVE PROMPTS (hard): - Xenomorph/Predator/Star-Wars motifs, biomech hoses/domes, UI/HUD/text, anime/cartoon/CG render look, diffusion “beauty” glow, human heel-to-toe walk. Optional audio (if supported): sub-bass body rumble, crystalline salt skitters, breath hiss; otherwise silent.

1 month ago

TITLE: Fume Harrow — Orbital Rise (10s) LIVE-ACTION FOOTAGE — NOT ANIMATION. Photoreal, zero CGI/illustration look. Duration: 10 seconds total. Capture 120 fps → playback 24 fps for smooth slow motion. Aspect: 2:3 portrait. Resolution: 4K. Subject/Design Locks: - **The Fume Harrow** charging on wind-sculpted **salt flats** among cathedral **basalt needles** at blue twilight; slim crescent planet high. - **Eyeless**; vision via razor-thin **brow + cheek sensor slits** with **dim chartreuse line-glow** (subtle). - **Piano-black anisotropic chitin** (cross-hatched micro-striations, mica flicker, healed stress cracks, dew beads). - **Quadra-hinged jaws** + **inner pharyngeal jaw**; saliva strands **freeze into glassy filaments**. - **WOUND-FOG** defense: milk-pale gas with faint green tint, heavier than air, **ice-fine crystals** sparkling. Lighting (naturalistic): - Dual-moon **hard rim** + cool sky/salt bounce fill. Micro-speculars glide across chitin and enamel as the camera moves. **No diffusion/bloom.** Camera & Lens: - Orbit on a circular track/gimbal: **clockwise 120° arc** around the Harrow while **booming from 0.3 m to 2.6 m** height (bottom → top). - Start radius ≈ **2.0 m**, maintain distance; **parallax** on basalt needles. - Lens feel **80–100mm** full-frame equivalent, **f/2.8**, shallow DoF; real lens breathing; natural motion blur for 120 fps capture. - Focus: face/jaw tracking with occasional rack to the **dragging claw**. Action Beats (timecoded): 0–2s | Ground-level, front-left low angle on the **dragging claw** carving **twin trenches**; faint **WOUND-FOG** pours into the ruts, crystals sparkle. Begin slow clockwise orbit; camera starts rising. 2–5s | Drift past the **front** of the Harrow—**jaws flare**, inner jaw snaps; saliva filaments snap in slo-mo; slit glow stays restrained. Rim light skates over the brow and canines. 5–8s | Continue orbit to **front-right three-quarter** while booming higher; fog eddies around the forelimb, salt granules ping outward in glittering arcs; parallax pushes needles behind. 8–10s | End at a **high, towering angle** (2.6 m), slightly ahead of the predator; look down **30°** as it bears toward camera; hold on the icy filaments and glowing slit while fog curls over the trenches. Audio note (if supported): sub-bass chest rumble + granular salt skitter; otherwise near-silent. Color & Finish: - **ACES 1.3** tonemapping; deep steel-blue twilight; chartreuse glow **subtle**; natural highlight roll-off; restrained optical film grain only. NEGATIVE PROMPTS (hard): - Xenomorph/Predator/Star-Wars motifs, biomech hoses, translucent dome, UI/HUD/text, lens halos/fake bloom, anime/cartoon/CG render look, human heel-to-toe gait.

1 month ago

TITLE: Charging Fume Harrow — Hero Clip (10s, slow motion) LIVE-ACTION CINEMATOGRAPHY — NOT ANIMATION. Photoreal, zero CGI/illustration look. Duration: 10 seconds total. Capture feel: 120 fps → playback 24 fps (5× slo-mo). Aspect Ratio: 2:3 portrait. Resolution: 4K. Subject & Design Locks: - The Fume Harrow (mutated human-DNA apex predator). Eyeless; vision via razor-thin brow + cheek **sensor slits** with **dim chartreuse line-glow**. - Exoskeleton: **piano-black, anisotropic chitin** (cross-hatched micro-striations, mica flicker, healed stress cracks). - **Quadra-hinged jaws** with semi-translucent glass-enamel teeth; **inner pharyngeal jaw** snaps forward. - Defensive **WOUND-FOG**: milk-pale gas with faint green tint, hugs low, sparkles with ice-fine crystals. Setting & Light: - Wind-sculpted **salt flats**, cathedral **basalt needles**, thin blue twilight haze, slim crescent planet. - Lighting: dual-moon **hard rim** + cool sky/salt bounce; micro-speculars on chitin and enamel; **no diffusion, no bloom**. Camera & Lens: - Ground-level tracking dolly that **pushes in** toward the creature; slight left-to-right parallax. - Lens feel: 80–100mm, shallow DoF; natural lens breathing; authentic motion blur consistent with 120 fps capture. - Subtle handheld micro-vibration suppressed (hero steadiness). Action Beats (timecoded): 0–2s: From mist, the Harrow emerges low and centered; sensor slits just a **faint green line**. Salt crystals float in the air; back rim defines silhouette. 2–6s: It **surges into a charge**, shoulders rolling; **jaws flare**, inner jaw snaps; saliva strands **ice into filaments** that snap and drift; the push-in tightens. 6–9s: **Lead claw drags twin trenches** right toward camera; a wrist gash vents **WOUND-FOG** that billows milk-pale/green and **sparkles with micro-crystals**, hugging the ruts; salt granules ping outward in slow-motion arcs. 9–10s: It **passes over the lens line**, tail whipping high; fog curls across frame; hold one chilling, majestic frame on the glowing slit and frosted clawprints. Color & Finish: - ACES 1.3 tonemapping; deep steel-blue twilight; chartreuse glow **restrained**; natural highlight roll-off; light optical grain only. NEGATIVE PROMPTS (hard): - No xenomorph/Predator/Star-Wars motifs, no biomech hoses, no translucent dome, no cartoon/anime look, no VFX HUD/text/overlays, no lens halos or artificial bloom, no human heel-to-toe walk. Audio note (if supported): sub-bass rumble + granular salt skitter; otherwise silent.

2 months ago

**Title: "Tribute to the Ancestors – The Return of the Golden Vessel"** **Description:** In the heart of **ancient Eygpt Abydos**, where the Nile River meets the lush embrace of amazing farmlands. Towering above the sacred Egypt Abydos Pyramids **River Nile can be seen in the distance near the farmlands**, a ** futuristic hyper realistic futuristic spaceship metalic black with orchre orange line and brilliantly designed front window for for the pilot to view from, a fast moving futuristic flying spaceship with wide strong wings as the drone follows it wide camera angle, the best wildlife photographer in the world** the centre of the spaceship it has mercury-driven engines humming from the rear thrust engines** with ancient power. This is not merely a vessel; it is a **tribute to the wisdom of those who came before**, a bridge between the past and the future. The **Transolar Arrival Depot**, a marvel of **Tartarian architecture**, stands in reverent silence as the **Ancient Ones**—guardians of lost knowledge—await their passage. Their **cybernetic enhancements glint** in the dawn light, a fusion of human spirit and divine technology. The ship’s **ochre-orange markings pulse** with sacred geometry, a language of the stars written in **golden ratio perfection**. ### **Key Features of the Scene:** - **The Ancestral Vessel:** - A **sleek, hyper-advanced hull** adorned with **sacred ochre sigils**, glowing under the rising sun in the morning with bright blue skies. - A **geometric pilot window**, forged from unbreakable crystal, reflecting the wisdom of the old world. - **Mythical mercury engines**, rotating with celestial precision, a lost technology revived. - **Symmetrical wings**, etched with **hieroglyphic circuitry**, channeling energy from the cosmos. - **The Sacred Landscape:** - **Golden Abydos and lush thick forrest/ jung;e**, a city of gods, framed by **lush, bioluminescent jungles** and **fertile riverlands**. - **Tartarian spires** in the distance, their **futuristic yet archaic design** - **Sunrise over the Nile**, casting **neon reflections** on the ship’s metallic sheen, blending **ancient mysticism with sci-fi grandeur**. - **The Watchers:** - **Cybernetic descendants** of the old bloodline, their augmented eyes fixed on the ship’s arrival. - **Robotic musculature** crafted with **sacred metals**, a fusion of **humanity and machine divinity**. —**the past returns, the future bows in reverence**. ### **Artistic Vision:** - **Hyper-realistic cinematic style**, rendered in **Unreal Engine 5 with RTX shaders**. - **Golden ratio composition**, balancing **ancient symmetry with futuristic dynamism**. - **Triadic color harmony**: **metallic silver, sacred ochre, and neon-blue bioluminescence**. - **Hard-surface detailing**, **ultra-HD textures**, and **octane-rendered light refraction**. - **A masterpiece of digital art**, evoking the grandeur of **sci-fi mythology** and **ancestral homage**. This is more than a spaceship’s arrival—**it is the awakening of history**. The ancestors have sent their emissary, and the world holds its breath. *(A cinematic poster-worthy tribute to the forgotten builders of civilization.)* Signature: JDHampton + AI | Creative Alliance **Style:** **Mythological Sci-Fi Futurism** — *Where the past is the future, and the divine walks among machines.* **—ar 9:16 —style raw —v 6.1**