big ass Veo prompts

hundreds of results

3 months ago

### Positive Prompt(正向提示) a gothic female silhouette in monochrome, black-and-white, grayscale, wearing an avant-garde opaque black short-sleeve top with sculptural asymmetric seams, high neckline, fully covered chest, no cleavage, subtle white glow at the sternum, wide-brim felt hat partly shading the eyes, high-contrast rim light outlining shoulders and neck, soft volumetric fog, slow-shutter motion-blur trails, cinematic portrait, ultra-noir, photorealistic, 4K, 35 mm, f/1.4, masterpiece, highly detailed ### Negative Prompt(反向提示) nipples, nipple, bare chest, bare torso, exposed breast, underboob, sideboob, cleavage, deep cleavage, see-through, sheer, transparent fabric, mesh, lingerie, corset, swimsuit, color, chromatic, vivid, saturated, red, blue, green, yellow, pink, bulky coat, overcoat, trench coat, cape, hoodie, (lowres:1.2), (bad anatomy:1.1), (extra limbs), (multiple faces), (deformed), (blurry), (text), (watermark), (logo), (nsfw), (cartoon), (jpeg artifacts), (poorly drawn hands), (bad proportions) ### Sampling & Model Settings • Model : Stable Diffusion XL 1.0 • Resolution : 1080 × 1920(9∶16 直式) • Sampler : DPM++ 2M Karras • Steps : 30 • CFG Scale : 7.5 • Seed : -1(先隨機,挑到喜歡的 Seed 再鎖定) • Clip Skip : 2 • VAE : 官方 SDXL VAE • Hires Fix : Off ### 可選強化 • LoRA : `gothic_fashion_v1` 權重 0.6(增加服裝藝術感) • ControlNet : OpenPose / Canny(若想鎖定姿勢或剪影)

27 days ago

{ "prompt": "Produce a high-quality, isometric hack-and-slash gameplay sequence where the player is a gigantic sentient Knife cleaving through crystalline glass enemies in fast, Diablo II–style combat. Showcase rapid dash-slashes, explosive shard effects, and a rain-slick, torch-lit arena.", "duration_seconds": 90, "aspect_ratio": "16:9", "style": "dark-fantasy, shard-punk, high-contrast", "camera_motion": "isometric follow with subtle shake on heavy attacks and radial blur on speed bursts", "key_elements": { "scale_ratios": { "knife_hero": "twice human height blade-wielder", "glasslings": "knee-high shard minions", "mirror_assassins": "human-sized crystalline stalkers", "fracture_colossus": "triple-scale shard boss", "arena_structures": "life-scale ruined pillars and rune obelisks" }, "environment": "storm-drenched courtyard strewn with glass debris; slick stone tiles reflect flickering spellfire; jagged crystal outcrops along edges", "dynamics": "rapid dash-slash combos, ricochet shards on enemy death, reduced traction on wet surfaces, speed aura pickups, slow-motion shatter on critical strikes", "plot_timeline": [ { "time": "0-30s", "description": "Hero storms the arena, slicing through waves of Glasslings and gathering shard power-ups." }, { "time": "30-60s", "description": "Mirror Assassins leap from shadows; player chains dashes to build combo meter and avoid counter-slashes." }, { "time": "60-90s", "description": "Fracture Colossus smashes in; multi-phase boss fight culminates in an arena-wide shatter and triumphant finish." } ] } }

27 days ago

"Vytvor dynamické, realistické video v štýle hollywoodskeho akčného filmu: Obrovská, desivá chobotnica s lesklými, slizkými chápadlami sa vynára z búrlivého mora za veľkou zaoceánskou loďou (podobnou legendárnej 'Love Boat' alebo Titanic). Scéna sa odohráva za súmraku, s dramatickým oranžovým slnkom zapadajúcim za horizontom, vlnami bičujúcimi loď a búrkovými mrakmi na oblohe. Chobotnica najprv vystrelí jedno chápadlo z vody, ktoré sa obtočí okolo zadnej časti lode, potom ďalšie chápadlá zovrú trup lode a s hlasným praskotom ju rozpolia na tri veľké kusy – prednú časť, stred a zadnú, pričom úlomky padajú do mora s tryskajúcou vodou a panikujúcimi pasažiermi na palube. Celú akciu sledujeme z pohľadu pilota helikoptéry v prvom pohľade (first-person view): Vidíme časť kokpitu helikoptéry – prístrojovú dosku s blikajúcimi svetlami, volant a okno s dažďovými kvapkami. Helikoptéra krúži okolo scény, kamera sa mierne trasie pre realistický efekt letu, a postupne sa približuje k chobotnici, aby sme videli detaily jej očí a chápadiel. Video trvá 30 sekúnd: Začína pomalým vynáraním chobotnice (0-10s), pokračuje útokom a rozpolením lode (10-20s) a končí útekom helikoptéry preč od chaosu (20-30s). Pridaj dramatickú hudbu s hlbokými basmi a zvukmi vĺn, praskania kovu a vzdialených výkrikov. Štýl: vysoko detailný, CGI-realistický, s vodnými efektmi a časticami (pena, úlomky)."