A sample prompt of what you can find in this page
Prompt by ElectricL

broken face prompts

hundreds of results

8 months ago

A lone diver hovers in the crushing depths of the deep ocean abyss, surrounded by an infinite void where no light from above can penetrate. The environment is a suffocating expanse of blackness, silent and immense. The diver’s powerful headlamp is the only source of light, cutting through the darkness in a sharp, focused beam. The beam falls directly on the shadowy silhouette of a colossal sea monster, looming in the void just beyond the diver’s reach. The light reveals fragments of its immense body: a glowing, unblinking eye (1.3), jagged fins, and sections of armored scales that reflect the light faintly. The monster’s vast size is implied by its curved outline, which stretches into the darkness beyond the illuminated area. The diver’s headlamp catches part of the monster’s face, revealing rough, textured scales and the faint gleam of its eye. The rest of the creature remains hidden, its sheer scale hinted at by subtle shadows and faint contours. The diver is motionless, dwarfed by the massive form before them. Beneath the monster’s looming shadow, the wreck of a sunken ship lies broken and rusted, tangled in cables and encrusted with marine life. Fine sediment particles drift lazily in the headlamp beam, glowing softly and creating smooth, seamless transitions between light and shadow. Flickering bioluminescent marine life—electric blue, neon green, and violet—dart briefly through the scene, adding a touch of eerie vibrancy to the alien setting. The deep ocean is an infinite void, devoid of surface light or ambient glow. Only the diver’s headlamp illuminates the scene, carving out a narrow sanctuary in the crushing darkness. The composition is cinematic and tense, with the monster’s fragmented presence creating an atmosphere of awe and dread, balanced against the haunting stillness of the wrecked ship

8 months ago

A dark, decayed factory steeped in dampness and neglect. Rows of broken, lifeless androids hang from chains and diagnostic cables, their battered forms suspended like relics of a forgotten era. Each android faces forward, their heads slumped and limbs dangling limply, as if gravity alone holds them in place. The androids are diverse—some humanoid with slender frames and fragmented synthetic skin, others industrial with exposed hydraulics, rusted plating, and shattered components. Many are missing limbs, their wires and cables hanging loosely, sparking faintly in the oppressive gloom. Among the rows, two androids stand out—their hands intertwined in a final act of connection before their power cells died. One is humanoid, its delicate features cracked and weathered, its synthetic skin peeling to reveal intricate, rusting frameworks. The other is industrial, bulkier, with heavier plating and exposed joints, its arm barely holding on by a tangle of wires. Their clasped hands emit a faint glow, flickering like dying embers, the last remnant of their shared existence. The factory is drenched in atmosphere. Thick haze and mist cling to every surface, illuminated by the weak, flickering glow of malfunctioning CRT screens and sparking cables. Dim red light spills from a cracked overhead lamp, casting diffuse shadows across the room. A faint, rhythmic drip echoes through the cavernous space, the sound amplified by the oppressive silence. A flickering sign above the rows reads: “ANDROID MULTI-PURPOSE FOUNDRY.” The foundry walls are lined with rusted, obsolete machinery and control panels. Pools of stagnant water collect on the floor, reflecting the faint, scattered light in jagged, broken patterns. Dust and smoke swirl in the air, cutting through the faint godrays that streak through shattered skylights, further obscured by the thick haze. The shadows of dangling chains and lifeless androids create eerie silhouettes on the mist-covered walls. The atmosphere is suffocatingly gritty, a testament to the decay of innovation. The androids stand as silent witnesses to a bygone era, their shattered forms a chilling reflection of the hubris and failure of their creators. The two holding hands, surrounded by rows of decaying machines, remain a quiet, haunting symbol of connection amidst the ruin.

8 months ago

An ultra-realistic, full-body portrait of a haunted gravedigger woman, exuding a chilling sorrow with a somber and spectral palette. She wears a tattered, blood-stained gray dress with subtle brown and bone accents, creating a disturbing and macabre contrast. The dress features patchwork designs and dirt-caked details, designed with a sense of morbid work and connection to the dead. Her photorealistic face radiates a melancholic beauty, with sharp features and eyes that seem to see restless spirits, filled with a deep, chilling sadness. Her long, matted black hair is styled with loose braids and adorned with grave dirt and bone fragments. Ethereal tattoos in glowing pale blue patterns flow along her arms and neck, hinting at her connection to the spectral realm. She holds a bloodied shovel, now grounded and heavy, reflecting the dim, graveyard lighting around her. The background is a haunting and desolate mix of broken tombstones and misty graveyards in hues of deep umber, ghostly gray, and pale white, emphasizing her isolated and mournful presence. Dim, ethereal lighting casts long, macabre shadows and soft highlights, accentuating the unsettling lines of her upright pose. The image combines advanced digital artistry techniques, including ray tracing and displacement mapping, with mixed-media digital painting. Every element is brought to life in UHD resolution, showcasing her as a powerful yet sorrowful spirit, blending the aesthetics of gothic horror and spectral realism in one extraordinary full-body composition. A ghostly hand reaches out from a freshly dug grave.

8 months ago

A colossal, ancient tower rises endlessly into the storm-wracked sky, its blackened stone walls jagged and monolithic, as if carved by forgotten gods. The tower stretches upward with impossible scale, piercing through the heavens themselves, its summit vanishing into churning, thunderous clouds. Around the tower’s foundation, the earth trembles and fractures—fiery veins of molten orange light seep through the cracks like wounds in the very fabric of the world, casting a sinister, flickering glow against the weathered stone. At the base of the tower lies the remnants of a once-mighty wall, a colossal gate now reduced to crumbling ruin. Though shattered and decayed, the gate still exudes power, its shattered arches adorned with intricate carvings of twisted demons and forgotten gods, their faces frozen in expressions of torment and rage. Jagged, black iron spikes jut from the stone, some broken, others slick with the glow of embers drifting through the thick, sulfurous air. The gate yawns open like a maw, and the darkness beyond seems to pulse and breathe—an ominous passage leading into the depths of hell itself. The landscape surrounding the tower is a barren, scorched wasteland. Twisted rock formations claw upward like skeletal fingers, shrouded in drifting mists that glow faintly with the light of unseen fires. Patches of smoke rise lazily from fissures in the earth, and small, flickering flames dance atop scattered braziers—unearthly fires that refuse to die. The wind howls through the desolation, carrying with it whispers and distant screams, as though the very land resents the presence of intruders. Above, the sky churns violently. Dark clouds swirl in a massive vortex centered around the tower, lit from within by bursts of electric blue and crimson lightning that tear through the heavens, illuminating the tower’s grotesque carvings and dark reliefs. Shadows dance and warp across its surface, giving the impression that the stone itself is alive, writhing with an ancient, malevolent energy. The atmosphere crackles with power, as if the boundary between worlds grows thin in this accursed place. In the distance, at the edge of the ruined path leading to the gate, a lone figure stands, cloaked in black and dwarfed by the tower’s immeasurable size. The figure’s silhouette is sharp against the fiery glow emanating from the cracked earth, their head tilted upward as they stare at the monstrous tower with a mixture of awe and dread. A faint wind pulls at their cloak, adding a sense of motion to the scene, as though the very world pushes them toward their inevitable fate. The color palette is dramatic and vivid: deep, shadowy blacks and cold grays dominate the stone, contrasted by fiery oranges and molten reds that pulse like a heartbeat through the earth. The sky above glows with dark blues and sickly purples, pierced by streaks of violent, crackling lightning. Reflective pools of molten light shimmer against the tower’s base, while faint embers drift through the air like dying stars, caught in the gravity of this immense, profane structure. Every detail—every crack, carving, and glowing fissure—breathes with life and dread, as though the tower itself is aware of those who dare gaze upon it.

12 days ago

n a crumbling sanctuary built at the end of time, open to the sky and flooded with wild overgrowth, a solitary figure stands on a plinth of fractured obsidian—a synthetic angel, both artifact and oracle, mid-transmission. She is not human. She is not machine. She is the last interface between meaning and forgetting. Her posture is both exalted and worn. One hand raised in silent benediction, the other buried in the tangle of flowering vines wrapping around her legs—life clinging to light, as though nature itself refuses to let go of what she remembers. Etched across her glass-like surface are thin veins of glowing amber: pathways of forgotten prayers, tracing up her legs, over her spine, across her collarbones like fading constellations. Her face is concealed behind a split golden visor, semi-open like the petals of a mechanical flower—revealing only light. From her back, two vast wings made of layered crystalline blades curve upward like collapsed architecture—part cathedral, part ruin. They shimmer not with fire, but with reflected memory, like a sky that forgot how to storm. Around her, broken statuary and shattered machines lie half-swallowed by roots and blossoms. In the distance, a forest made of circuitry burns without smoke—slowly, beautifully. Above, stars pulse in unnatural constellations, forming sigils from before language. Hovering just above her head spins a halo unlike any known form—a fractured ring of refracted glass, filled with flowing text that no longer aligns with any living tongue. It does not glow—it remembers. Rendered in the style of an impressionist-Renaissance hybrid painting, layered with visible brush textures, fog-softened edges, and gold-split chiaroscuro. Warm dusk tones dominate the palette: blood-orange, dusk-lavender, rusted copper, soft pollen white. She is the Benediction Engine—not worshipped, not feared, not obeyed. She simply remains, bearing witness to everything we were, and everything we failed to become.

8 months ago

An ultra-realistic, full-body portrait of a haunted gravedigger barefoot woman, exuding a chilling sorrow with a somber and spectral palette. She wears a tattered, blood-stained gray dress with subtle brown and bone accents, creating a disturbing and macabre contrast. The dress features patchwork designs and dirt-caked details, designed with a sense of morbid work and connection to the dead. Her photorealistic face radiates a melancholic beauty, with sharp features and eyes that seem to see restless spirits, filled with a deep, chilling sadness. Her long, matted black hair is styled with loose braids and adorned with grave dirt and bone fragments. Ethereal tattoos in glowing pale blue patterns flow along her arms and neck, hinting at her connection to the spectral realm. She holds a bloodied shovel, now grounded and heavy, reflecting the dim, graveyard lighting around her. The background is a haunting and desolate mix of broken tombstones and misty graveyards in hues of deep umber, ghostly gray, and pale white, emphasizing her isolated and mournful presence. Dim, ethereal lighting casts long, macabre shadows and soft highlights, accentuating the unsettling lines of her upright pose. The image combines advanced digital artistry techniques, including ray tracing and displacement mapping, with mixed-media digital painting. Every element is brought to life in UHD resolution, showcasing her as a powerful yet sorrowful spirit, blending the aesthetics of gothic horror and spectral realism in one extraordinary full-body composition. A ghostly hand reaches out from a freshly dug grave.

6 months ago

(Cyberpunk, futuristic, dystopian underworld, high detail, cinematic lighting, dark and moody atmosphere) A wiry and gaunt man with sunken, exhausted eyes that have a manic glint, framed by dark circles from years of working in dimly lit back-alley clinics. His pale skin looks sickly under the flickering neon light, and his thin face is lined with tension, his lips slightly parted as if muttering to himself. His hair is unkempt, streaked with oil and grime, further emphasizing his haggard, overworked look. He wears a dingy off-white lab coat, once pristine but now stained with grease, blood, and years of unwashed grime. The fabric is frayed at the edges, hanging loosely over his thin frame. His cybernetic enhancements are crude and patched-together, a collection of exposed wiring and rusted plating barely held together. His left shoulder has a mechanical plating rig, jagged and uneven, with loose bolts and sparking neon-blue wiring protruding in places. His chipped tooth shows when he speaks, adding to his rough, jittery appearance. The background is a dark, cluttered ripperdoc lab, filled with outdated cybernetic parts, flickering monitors, and half-functioning medical equipment. The air is thick with smoke from a nearby vent, and a dull, flickering green med-lab light casts eerie shadows across the scene. A neon-red light from the alley outside spills through a cracked window, contrasting with the cold surgical glow of malfunctioning overhead lamps. The atmosphere is gritty, chaotic, and oppressive, embodying the tension of a street-level surgeon who exists between life and death, law and crime. Rendered in ultra-detailed, cinematic composition, sharp focus, 8K resolution, ray tracing, cyberpunk noir aesthetics, high contrast lighting, depth of field, volumetric lighting, intricate detailing, realistic skin texture, futuristic urban decay, science fiction concept art, hyper-realistic digital painting, dramatic chiaroscuro lighting, neon reflections, moody atmosphere, cybernetic enhancements, grunge aesthetic. Negative Prompt: (bad composition, low detail, low resolution, deformed anatomy, distorted features, asymmetrical face, extra limbs, missing fingers, unrealistic eyes, unnatural skin texture, overly stylized, washed-out colors, blurry, poorly rendered cybernetics, uncanny valley, cartoonish, low-quality render, watermark, text, overexposed lighting, excessive glow, lack of contrast, amateurish design, low effort, duplicate elements, broken limbs, unbalanced composition, generic design, bad perspective, flat shading, soft focus, dull colors, clean or polished cybernetics, generic futuristic doctor, overly heroic pose, pristine environment)

8 months ago

A dark, decayed factory filled with the broken remains of androids, their lifeless forms piled haphazardly on the damp, corroded floor. The heap stretches across the room, a chaotic mass of torn synthetic skin, shattered faces, and rusted mechanical limbs. Exposed cables and wires snake through the pile, some sparking faintly, adding to the eerie atmosphere. The androids vary in design—humanoid models with delicate, human-like features, and industrial machines with heavy plating and exposed hydraulics—all discarded and forgotten. Amidst the heap, two androids stand out. They lie side by side, their bodies lifeless but their hands intertwined, a poignant gesture of connection in a world that abandoned them. One is humanoid, its cracked synthetic skin peeling away to reveal intricate metallic frameworks, its head tilted slightly toward the other. The second is industrial, bulkier and more rugged, its exposed wiring glowing faintly, with one arm barely attached, yet its hand still holds on tightly. Their clasped hands emit a faint, flickering glow—the last remnants of their power, a quiet testament to their bond. The atmosphere is suffocating and damp. Thick haze and mist hang in the air, illuminated by faint, flickering red lights from a malfunctioning sign overhead, reading: “ANDROID MULTI-PURPOSE FOUNDRY.” The sign’s glow casts uneven shadows across the room, reflecting dimly off pools of stagnant water that have collected on the rusted floor. The factory is filled with the remnants of a once-thriving technological hub—rusted machinery, flickering CRT screens, and analog consoles, all coated in a fine layer of grime. The faint sound of dripping water echoes through the cavernous space, amplifying the silence. Dust swirls in faint godrays streaming through shattered skylights, cutting through the thick haze and adding depth to the scene. The pile of androids stretches endlessly, their forms twisted and broken, a graveyard of forgotten innovation. The two holding hands stand out amidst the chaos, their small act of connection hauntingly beautiful in the midst of ruin.

6 months ago

(Cyberpunk, futuristic, dystopian underworld, high detail, cinematic lighting, dark and moody atmosphere) A wiry and gaunt man with sunken, exhausted eyes that have a manic glint, framed by dark circles from years of working in dimly lit back-alley clinics. His pale skin looks sickly under the flickering neon light, and his thin face is lined with tension, his lips slightly parted as if muttering to himself. His hair is unkempt, streaked with oil and grime, further emphasizing his haggard, overworked look. He wears a dingy off-white lab coat, once pristine but now stained with grease, blood, and years of unwashed grime. The fabric is frayed at the edges, hanging loosely over his thin frame. His cybernetic enhancements are crude and patched-together, a collection of exposed wiring and rusted plating barely held together. His left shoulder has a mechanical plating rig, jagged and uneven, with loose bolts and sparking neon-blue wiring protruding in places. His chipped tooth shows when he speaks, adding to his rough, jittery appearance. The background is a dark, cluttered ripperdoc lab, filled with outdated cybernetic parts, flickering monitors, and half-functioning medical equipment. The air is thick with smoke from a nearby vent, and a dull, flickering green med-lab light casts eerie shadows across the scene. A neon-red light from the alley outside spills through a cracked window, contrasting with the cold surgical glow of malfunctioning overhead lamps. The atmosphere is gritty, chaotic, and oppressive, embodying the tension of a street-level surgeon who exists between life and death, law and crime. Rendered in ultra-detailed, cinematic composition, sharp focus, 8K resolution, ray tracing, cyberpunk noir aesthetics, high contrast lighting, depth of field, volumetric lighting, intricate detailing, realistic skin texture, futuristic urban decay, science fiction concept art, hyper-realistic digital painting, dramatic chiaroscuro lighting, neon reflections, moody atmosphere, cybernetic enhancements, grunge aesthetic. Negative Prompt: (bad composition, low detail, low resolution, deformed anatomy, distorted features, asymmetrical face, extra limbs, missing fingers, unrealistic eyes, unnatural skin texture, overly stylized, washed-out colors, blurry, poorly rendered cybernetics, uncanny valley, cartoonish, low-quality render, watermark, text, overexposed lighting, excessive glow, lack of contrast, amateurish design, low effort, duplicate elements, broken limbs, unbalanced composition, generic design, bad perspective, flat shading, soft focus, dull colors, clean or polished cybernetics, generic futuristic doctor, overly heroic pose, pristine environment)

6 months ago

(Cyberpunk, futuristic, dystopian cityscape, high detail, cinematic lighting) A striking female operative with short, jet-black hair, steel-gray eyes, and sharp cheekbones, standing with a fierce and determined expression. Her battle-worn face has a faint bruise on her left cheek, and she exudes confidence and intensity. She wears a gunmetal-gray tactical jacket with faint electric-blue piping near the shoulders, a form-fitting combat vest underneath, and lightweight armored pants. Her hands are clad in fingerless gloves with reinforced knuckles, and a holstered pistol is strapped to her thigh. A sleek combat knife is secured to the small of her back. Subtle cybernetic enhancements are visible—an augmented left eye with a faint tactical HUD display and reinforced subdermal plating along her forearms. She stands in a neon-lit urban environment, surrounded by moody blues and purples, with light rain reflecting off the metallic surfaces around her. The background is a blurred cyberpunk cityscape with glowing holographic signs, dark alleyways, and distant drones patrolling overhead. The atmosphere is tense and cinematic, with soft ambient fog rolling through the streets, illuminated by neon signs and flickering streetlights. Rendered in ultra-detailed, cinematic composition, sharp focus, 8K resolution, ray tracing, cyberpunk noir aesthetics, high contrast lighting, depth of field, volumetric lighting, intricate detailing, realistic skin texture, futuristic urban fashion, science fiction concept art, hyper-realistic digital painting, dramatic chiaroscuro lighting, neon reflections, moody atmosphere. Negative Prompt: (bad composition, low detail, low resolution, deformed anatomy, distorted features, asymmetrical face, extra limbs, missing fingers, unrealistic eyes, unnatural skin texture, overly stylized, washed-out colors, blurry, poorly rendered cybernetics, uncanny valley, cartoonish, low-quality render, watermark, text, overexposed lighting, excessive glow, lack of contrast, amateurish design, low effort, duplicate elements, broken limbs, unbalanced composition, generic design, bad perspective, flat shading, soft focus, dull colors) This prompt should help generate a cyberpunk-inspired image of Reese in Stable Diffusion with a realistic yet stylized look, emphasizing her strength, tactical nature, and the futuristic setting.

8 months ago

A lone diver hovers in the crushing depths of the deep ocean abyss, surrounded by an infinite void where no light from above can penetrate. The environment is a suffocating expanse of blackness, silent and immense. The diver’s powerful headlamp is the only source of light, cutting through the darkness in a sharp, focused beam. The beam falls directly on the shadowy silhouette of a colossal sea monster, looming in the void just beyond the diver’s reach. The light reveals fragments of its immense body: a glowing, unblinking eye (1.3), jagged fins, and sections of armored scales that reflect the light faintly. The monster’s vast size is implied by its curved outline, which stretches into the darkness beyond the illuminated area. The diver’s headlamp catches part of the monster’s face, revealing rough, textured scales and the faint gleam of its eye. The rest of the creature remains hidden, its sheer scale hinted at by subtle shadows and faint contours. The diver is motionless, dwarfed by the massive form before them. Beneath the monster’s looming shadow, the wreck of a sunken ship lies broken and rusted, tangled in cables and encrusted with marine life. Fine sediment particles drift lazily in the headlamp beam, glowing softly and creating smooth, seamless transitions between light and shadow. Flickering bioluminescent marine life—electric blue, neon green, and violet—dart briefly through the scene, adding a touch of eerie vibrancy to the alien setting. The deep ocean is an infinite void, devoid of surface light or ambient glow. Only the diver’s headlamp illuminates the scene, carving out a narrow sanctuary in the crushing darkness. The composition is cinematic and tense, with the monster’s fragmented presence creating an atmosphere of awe and dread, balanced against the haunting stillness of the wrecked ship

9 months ago

A weary and sorrowful knight stands amidst the devastation of a chaotic battlefield, gripping his sword firmly with both hands in a natural and deliberate pose. The tarnished blade rests upright, its point embedded in the blood-soaked earth, the hilt held tightly in his gauntleted hands. His battered armor, weathered and dulled to an ancient patina reminiscent of Excalibur (1981), is dented, scratched, and stained with grime and dried blood. His tattered, frayed cape ripples dramatically in the faint wind, its faded colors contrasting with the grim, smoke-filled horizon. Scattered around him are the bodies of fallen soldiers, each unique in appearance and attire. The enemies vary widely: some are tall, others short; some clad in partial chainmail or leather armor, while others wear tattered cloaks or remnants of mismatched uniforms. A few bear helmets, some feature exposed faces, and others lie sprawled in broken, incomplete plate armor. The random positioning adds to the chaos—one corpse slumps over a shattered shield, another lies face down in a crater, while others sprawl awkwardly across jagged rocks. Blood pools unevenly around the battlefield, flowing into the cracks and craters, adding to the raw brutality of the scene. Above, ancestral banners flutter irregularly in the faint breeze, their unique emblems and designs contrasting with their torn and bloodstained edges. Some banners are partially burned, their poles leaning at precarious angles, while others stand upright, catching the golden light of the setting sun. The terrain itself is rugged and uneven, with jagged rocks, craters, and mounds of churned-up dirt. Shattered weapons, discarded helmets, and broken shields are scattered randomly, adding depth and realism to the desolate environment. The lighting is dynamic and cinematic, with golden sunlight breaking through the smoke, casting uneven, jagged shadows across the torn ground. The knight's face is partially obscured by his dented and dirt-streaked helm, his sorrowful expression visible through the grimy visor. Dust and ash float in the air, diffusing the light and creating a moody, textured atmosphere. Each detail—the weathered banners, the cracked armor, the scattered remnants of war—emphasizes the profound loss and heavy toll of battle.