A sample prompt of what you can find in this page
Prompt by bads

while the ground is cracked and scattered prompts

very few results

7 months ago

A powerful fully topless with, her breasts painted with blood, (witch:1.5) with (jet-black hair:1.4), her hair whipping violently in the chaotic winds, stands at the center of a (vertical spiraling vortex of fire:1.5), rising from the ground like a colossal (upright Twister ice cream:1.4). The unholy flames are (blue:1.3) and (purple:1.3), twisting and crackling as they encircle her in dense, spiraling coils, their glow casting intense, flickering shadows across her form and the scorched ground beneath her feet. Her eyes glow faintly white, rolled subtly back in her head, adding a terrifying and otherworldly aura to her appearance. The glow is faint, almost as if the light emanates from deep within her, intensifying her connection to the destructive forces she wields. Her expression is one of intense focus, her furrowed brows and parted lips showing the strain of channeling such immense power. She wears a (sheer black dress:1.6) with (oversized, flowing sleeves:1.5) that billow dramatically in the vortex’s winds. One side of her dress has come undone, sliding down her shoulder in the frenzy, revealing a subtle hint of one breast, as though the raw energy of her power has caused her appearance to become as chaotic as the firestorm she commands. The fabric clings lightly to her body in places, accentuating her curves while maintaining a sense of mystery and elegance. The dress flows dynamically in the swirling wind, twisting and fluttering as if alive, amplifying the sense of motion and intensity. She grips a (wand carved from a human femur:1.6), the handle adorned with (skeleton fingers:1.4) gripping the bone tightly, as though channeling her unholy power. Around her waist, a (rope belt:1.4) hangs loosely, adorned with (shrunken heads:1.7), their leathery faces twisted in agony, their grotesque forms reminiscent of the ceremonial work of Jivaroan tribes. The heads sway slightly in the vortex, their eerie stillness contrasting with the wild motion of the flames. The ground beneath her feet is scorched and cracked, glowing faintly with embers. Scattered (withered skulls and incomplete bones:1.3) lie among the charred earth, blending seamlessly into the apocalyptic scene. The (vertical vortex of fire:1.5) rises around her, twisting upward in a dense, hypnotic spiral. The flames pulse with chaotic energy, their intertwined hues of purple and blue casting (volumetric light:1.4) through the smoky, ash-filled air. The atmosphere is alive with glowing embers, drifting ash, and the faint echoes of crackling flames, creating a scene of raw, unrelenting power and destruction.

7 months ago

A powerful, fully topless witch with jet-black hair, her hair whipping violently in the chaotic winds, stands at the center of a vertical spiraling vortex of fire, rising from the ground like a colossal upright Twister ice cream. Her breasts, slightly larger than average, are fully visible and marked with roughly painted pentagrams in blood, the crimson lines appearing smeared and ritualistic, as though painted by her own hand. The unholy flames twist and crackle as they encircle her in dense, spiraling coils, beginning with orange and red fire near the ground and transitioning to deep blue and electric purple as they climb higher, their glow casting flickering shadows across her form. Her expression is serious and strained, her head slightly turned to the side, her furrowed brow and parted lips conveying the immense effort required to channel such destructive power. She wears a sheer black dress with oversized, flowing sleeves that billow dramatically in the vortex’s winds. One side of the dress has slipped down her shoulder in the chaos, accentuating her curves while revealing the curve of her breast and adding a sense of raw energy and intimacy. The dress twists and flutters dynamically, amplifying the scene’s sense of motion. She grips a wand carved from a human femur, the handle adorned with skeleton fingers gripping tightly as though alive with unholy energy. Around her waist, a rope belt adorned with shrunken heads sways lightly in the vortex’s wind, their grotesque, leathery faces twisted in eternal agony. The ground beneath her feet is scorched and cracked, glowing faintly with embers. Scattered withered skulls and incomplete bones lie among the charred earth, blending seamlessly into the apocalyptic scene. In the distance behind her, partially obscured by the flickering flames, hanged bodies dangle upside down from their feet, their silhouettes faint and distorted by the heat of the vortex. The eerie sight adds a macabre depth to the atmosphere, their forms barely visible through the haze and unholy fire. The vortex rises upward, dense and hypnotic, its chaotic motion pulsing with energy, casting volumetric light through the smoky, ash-filled air. The atmosphere is alive with glowing embers, drifting ash, and the faint echoes of crackling flames. The entire scene exudes raw, unrelenting power and destruction, with the witch at its center as the embodiment of chaos and terror.

9 months ago

In a 3D interpretation, **Charizard** takes on a vivid, dynamic form that showcases both its immense strength and graceful fluidity. The detailed modeling of Charizard in 3D allows for a fully realized view of the Pokémon from all angles, showcasing the intricacies of its body structure, texture, and movement in a visually engaging way. Here’s a breakdown of Charizard in a 3D definition: ### **Overall Structure and Proportions:** Charizard stands tall in a bipedal stance with a broad, muscular body that exudes both power and agility. The 3D model accentuates the depth and breadth of its frame, highlighting its strong, reptilian build. The overall proportions emphasize the muscularity of its limbs, chest, and tail, with a pronounced curvature of its back, enhancing the creature's fierce posture. The wings are massive, extending from its back and designed to give the impression that Charizard could take flight at any moment, creating a sense of anticipation. The model uses **smooth surface shading** and **subsurface scattering** techniques to make its scaly texture appear lifelike. With intricate shading and shadow details, every feature of Charizard comes to life, from the fine lines of its scales to the glow of its fiery tail. ### **Head and Facial Details:** In 3D, Charizard’s head is fully sculpted, with an exaggerated sense of depth and dimension. The angular structure of the skull gives it a predatory look, with prominent ridges running along its brow and jawline. **The eyes** are highly expressive, with gleaming orange irises and slit pupils that capture the character's intense, fiery spirit. Using **ambient occlusion** and **reflection mapping**, the eyes gleam, reflecting ambient light around it, making them stand out with realistic depth and vibrancy. The **horns** protruding from Charizard’s head are crafted with detailed ridges and surface imperfections, making them look rough yet regal, as if they’ve been shaped and weathered over time. The **snout** is defined by sharp edges and subtle curves, with noticeable nostrils that slightly flare with each breath. Charizard’s mouth, when open, reveals **sharp, jagged teeth** and a deep, threatening throat—built for fire-breathing and battle. ### **Body and Musculature:** The body is a showcase of strength and agility, with **muscle groups** subtly highlighted through realistic lighting and texture maps. The **scales** on Charizard’s body are painted in a gradient of fiery oranges and reds, giving it a glowing, dynamic look. The texture mapping of the scales is highly detailed, with bumps and ridges that are apparent on the surface. These **normal maps** give the 3D model an ultra-realistic, tactile feel, making it appear like Charizard’s scales could be felt if touched. From its wide, broad chest to its powerful legs, every muscle is emphasized. The **limbs** are sculpted with strong, flexible joints, showcasing Charizard’s ability to move swiftly. You can almost feel the tension and power in its legs as it prepares to take flight, with slight bulges at the joints and a natural look of readiness. ### **Wings:** Charizard’s **wings** are one of the most striking aspects of the 3D model. They extend outward from its back with large, leathery, bat-like membranes. The **wing bones** are clearly visible, and the skin stretched between them shows a finely detailed texture, with veins and small imperfections that make the wings appear both functional and natural. The edges of the wings are slightly tattered, giving them the appearance of a battle-worn warrior. In motion, the wings display fluid, lifelike movement, with the **muscles** beneath them flexing as if they were capable of propelling Charizard through the sky. When the wings are spread, the subtle **transparency** of the membrane allows light to pass through, adding a level of realism and visual depth. ### **Tail and Flame:** The **tail** in 3D is long, muscular, and dynamic. It sways naturally with every movement, and the texture of the skin along the tail is carefully designed to reflect the different states of fire that Charizard can emit. The **flame** at the end of the tail is a blazing, unpredictable feature. It flickers and dances with realism, simulating the flow of fire, with real-time lighting effects and fluid dynamics that give the flame its motion. Using advanced **particle effects**, the tail flame appears as though it’s alive, glowing and interacting with the environment. The flame’s color transitions from deep red to orange and yellow, creating a mesmerizing effect as it pulses and crackles with energy. The heat radiates off the tail, subtly distorting the air around it, which adds an additional layer of realism to the 3D model. ### **Claws and Feet:** Charizard’s feet are robust, with **three sharp claws** on each limb. The claws themselves have been carefully modeled with **reflective surfaces** to make them look metallic, hinting at their strength and sharpness. The **scales** that cover Charizard’s feet are also very detailed, with bumps, cracks, and imperfections that make the feet look rugged, strong, and battle-hardened. Each toe is well-defined and positioned in a way that suggests both stability and power. The **pads** on the feet, though rough and textured, would provide Charizard with a solid grip, enabling it to perch securely or move swiftly on various surfaces. ### **Texture and Shading:** The entire 3D model is enhanced by advanced **shading techniques** like subsurface scattering, which allows light to pass through and reflect off the skin of Charizard, making it appear as though it is made of real, living tissue. The **specular highlights** on Charizard’s scales create an almost wet look, as if it has just been through a battle or flight, and subtle **bump maps** add depth to its skin and wings, providing tactile feedback for the viewer’s eye. Additionally, Charizard’s **dynamic lighting** adds a cinematic touch to the 3D model, casting realistic shadows on the ground and nearby objects. The reflective surfaces of the wings, claws, and tail flame give off various light intensities, depending on the surrounding environment. ### **Movement and Animation:** When animated, Charizard moves with an elegant yet predatory grace. The **movement of its wings** during flight is fluid and realistic, capturing the force needed to keep a creature of its size airborne. The muscles along its body ripple and shift with each step, showcasing both the grace of flight and the strength of land-based movements. The **tail** sways and flicks, reacting to the creature’s movements, while the **head** turns and tilts, exhibiting a level of expression that suggests intelligence and awareness. ### **Overall Presence in 3D:** The entire 3D model of Charizard is a **visually immersive experience**, showcasing the Pokémon’s magnificence and power from every angle. The ability to rotate around the model allows you to appreciate every subtle detail, from the veins on its wings to the flickering of its fiery tail. Charizard, in 3D, is not just a character; it’s an experience. The model comes to life in a way that shows off its intimidating size, its majestic form, and the fierce spirit that burns inside it. Whether it’s preparing for flight, readying for battle, or simply resting, Charizard in 3D is an awe-inspiring creature that captures the full breadth of its fiery might, 8k, intricate detail, photorealistic, realistic light, wide angle, kinkfolk photography, A+D architecture

28 days ago

Ultra-realistic cinematic concept art, full-body wide shot of a Moroccan man in his late 20s seated on a massive throne of ruins. He has warm light brown skin, no beard, a clean-shaven face with a medium taper fade and a buzz cut. His expression is powerful, cold, direct — eyes locked on the viewer with intensity and pain. His body language is grounded and dominant: feet spread, elbows resting hard on carved throne arms, posture that blends street realism with royal command. The throne is not traditional — it is a hybrid of ancient Moroccan imperial ruins and post-apocalyptic urban wreckage. Formed from fractured marble blocks, scorched books, rusted rebar, shattered minaret tiles, broken TV monitors, and gold-inlaid ruins, with cracks and vines growing through it. Behind the throne, arches partially collapsed, lined with torn drapery and melted metal. The structure screams both legacy and collapse — a king forged from chaos. The artist wears a reinvented Moroccan royal war outfit: A long, tailored black trench coat, shaped like a regal robe but made from military-grade ballistic fabric, Embroidered in faded gold zellige patterns along the sleeves, shoulders, and hem. Underneath: a cracked body armor chestplate engraved with Amazigh symbols and Islamic geometric lines. On his shoulders: a torn deep red velvet cape, flowing like a fallen banner, frayed and dirtied. His legs wear matte dark trousers with subtle armored plating, tucked into weathered black leather boots, heavy and scratched from survival. His fingers wear steel rings with tribal and ruined motifs, chipped, not decorative — symbols of survival. Around his head: a fractured iron-gold crown, forged from scrap metal and twisted antique gold — sharp, asymmetrical, glowing subtly. It’s dented, weighted, and war-torn — not for glory, but legacy. Background / Environment: The backdrop shows the ruins of a Moroccan city — think Casablanca or Rabat in collapse. Cracked high-rises leaning, burnt-out satellite dishes, graffiti-covered walls, warped domes and arches barely standing. In the sky: a golden-orange sunset bleeds through massive storm clouds, with shafts of cinematic light piercing across the dust. Ash particles drift in the air. A half-burned Moroccan flag is faintly visible fluttering from a collapsed radio tower far behind the throne. Ground textures include broken tiles, scattered cassette tapes, spilled tea glasses, cracked pavement with Arabic writing faded beneath dust. Typography: The album title “Trône sur les Ruines” appears in large serif cracked gold metallic text, clean, minimal, and powerful. Placement: top left or bottom right corner of the composition. Optional effect: subtle emboss or cracked texture across the lettering. Color Palette: Ash Grey Coal Black Moroccan Red Bronze Gold Dusk Orange Storm Blue Desert Sand Mood Tags: Royal rage, fallen empire, poetic survival, legacy from pain, king of nothing turned king of everything, cinematic Moroccan realism. Style Tags (for PromptHero / Leonardo): Ultra-realistic, hyper-detailed, full-body cinematic portrait, Moroccan man, brutalist throne, post-apocalyptic ruins, storm light, dramatic shadows, royal streetwear, warrior king aesthetic, poster quality, wide-angle. Inspiration: Yeezus by Kanye West, Live.Love.A$AP, French war photography, dystopian film concept art, Moroccan imperial architecture, 7liwa & Booba attitude.

6 months ago

A powerful, fully topless witch with jet-black hair, her hair whipping violently in the chaotic winds, stands at the center of a vertical spiraling vortex of fire, rising from the ground like a colossal upright Twister ice cream. Her breasts, slightly larger than average, are fully visible and marked with roughly painted pentagrams in blood, the crimson lines appearing smeared and ritualistic, as though painted by her own hand. The unholy flames twist and crackle as they encircle her in dense, spiraling coils, beginning with orange and red fire near the ground and transitioning to deep blue and electric purple as they climb higher, their glow casting flickering shadows across her form. Her expression is serious and strained, her head slightly turned to the side, her furrowed brow and parted lips conveying the immense effort required to channel such destructive power. She wears a sheer black dress with oversized, flowing sleeves that billow dramatically in the vortex’s winds. One side of the dress has slipped down her shoulder in the chaos, accentuating her curves while revealing the curve of her breast and adding a sense of raw energy and intimacy. The dress twists and flutters dynamically, amplifying the scene’s sense of motion. She grips a wand carved from a human femur, the handle adorned with skeleton fingers gripping tightly as though alive with unholy energy. Around her waist, a rope belt adorned with shrunken heads sways lightly in the vortex’s wind, their grotesque, leathery faces twisted in eternal agony. The ground beneath her feet is scorched and cracked, glowing faintly with embers. Scattered withered skulls and incomplete bones lie among the charred earth, blending seamlessly into the apocalyptic scene. In the distance behind her, partially obscured by the flickering flames, hanged bodies dangle upside down from their feet, their silhouettes faint and distorted by the heat of the vortex. The eerie sight adds a macabre depth to the atmosphere, their forms barely visible through the haze and unholy fire. The vortex rises upward, dense and hypnotic, its chaotic motion pulsing with energy, casting volumetric light through the smoky, ash-filled air. The atmosphere is alive with glowing embers, drifting ash, and the faint echoes of crackling flames. The entire scene exudes raw, unrelenting power and destruction, with the witch at its center as the embodiment of chaos and terror.

9 months ago

Generate a detailed caricature sketch 1. Characters Javi – main protagonist Age: about 10 years old Body: thin and athletic, flexible and fast-moving Skin: tanned by the sun, with some traces of dust on the face and arms Hair: black, uncombed and a little disheveled from running and playing Clothing: old and faded shirt (preferably white or light blue) with shorts torn at the ends Feet: barefoot, dirty with dust, but firmly planted on the ground Expression: excited face, full of challenge and focus Other children (his playmates) Number: about 5-6 other children Ages: between 9-12 years old Clothing: simple clothes, some wearing torn shirts and pants, others with old or new shoes Expressions: a mixture of mockery at first, later turning into respect and admiration 2. Background Setting: The outskirts of the rural town of La Calera, where the land is barren and dusty Land: dry soil Cracked, with scattered patches of dry grass Sky: Orange and warm with the setting sun, casting long shadows on the players Horizon: Scattered mud houses, with a light smoke rising from some cooking stoves Dust: Flying in the air as the children move at play Goal: Improvised net made of wooden branches and old ropes 3. The ball Shape: A ball made of old cloth tightly rolled into a ball, showing signs of tearing and wear Action: In the air, as Javi prepares to kick it, or close to his feet as he dribbles past the other players Perfect scene for the photo Preferably at the height of the game, when Javi dribbles past the players with quick movements, with dust flying from his bare feet, and the cloth ball flying through the air. The other children look on in amazement and admiration, while the sun sets in the background, giving the photo a warm glow.. The sketch is in black and white graphite pencil, placing emphasis on enhanced shading and intricate textures. It's drawn in an exaggerated and expressive style reminiscent of the early-20th-century caricaturists, who particularly used strong linework and expressive strokes.

1 month ago

⚜️ Prompt — “Dominion of the Lion: Roman Conqueror’s Triumph” (Ultra-Realistic Cinematic Scene) A hyper-realistic cinematic scene of a Roman gladiator-king overpowering a massive lion in a moment of divine dominance. The gladiator kneels upon cracked marble ground within the ruins of an ancient imperial arena — dust, ash, and golden light swirling through the air. With both hands, his veined forearms strain as he forces open the lion’s jaws, teeth bared, muscles flexed in perfect tension. The beast’s mane flares wildly in the wind, saliva and dust scattering under the strain, eyes blazing with primal fury. The gladiator’s physique is massive, sculpted, and scarred — every pore, vein, and cut rendered in photoreal clarity. His bronze-and-steel armor bears scratches, dried blood, and soot from countless battles; the chestplate gleams in the sunlight, engraved with eagles, laurels, and mythic beasts. A torn crimson cloak billows behind him, torn and singed, symbolizing both conquest and endurance. Upon his head rests a forged imperial crown, seamlessly fused with his dented helmet — gothic arches, rubies, and laurel engravings glowing faintly in divine light. The lion’s muscles ripple beneath its golden fur, every strand visible. Its claws dig deep into the shattered marble as it resists. Tiny particles of dust and ember float in the air, catching shafts of warm golden sunlight breaking through stormy clouds. Lighting setup: – Primary: golden sunlight from upper left, highlighting sweat, armor reflections, and fur detail. – Secondary: cold blue ambient light from below right, enhancing contrast and shadowed tones. – Backlight: subtle flare from the smoldering ruins, creating halo-like rim light around both figures. Composition: vertical 4:5 (1080×1350), centered full-body focus. The lion dominates the lower frame; the gladiator’s upper body and helmeted face align with divine rays of light. Mood: divine power, control over chaos, the triumph of man over beast. Cinematic elements: volumetric lighting, motion blur from cloak movement, dust bloom, shallow depth of field, HDR realism, atmospheric haze, and 8 K-level texture fidelity. Color palette: gold, bronze, crimson, ash gray, black steel. References: Gladiator (2000), 300, God of War, Kingdom of Heaven, Dune (2021).

1 month ago

⚜️ Prompt — “Dominion of the Lion: Roman Conqueror’s Triumph” (Ultra-Realistic Cinematic Scene) A hyper-realistic cinematic scene of a Roman gladiator-king overpowering a massive lion in a moment of divine dominance. The gladiator kneels upon cracked marble ground within the ruins of an ancient imperial arena — dust, ash, and golden light swirling through the air. With both hands, his veined forearms strain as he forces open the lion’s jaws, teeth bared, muscles flexed in perfect tension. The beast’s mane flares wildly in the wind, saliva and dust scattering under the strain, eyes blazing with primal fury. The gladiator’s physique is massive, sculpted, and scarred — every pore, vein, and cut rendered in photoreal clarity. His bronze-and-steel armor bears scratches, dried blood, and soot from countless battles; the chestplate gleams in the sunlight, engraved with eagles, laurels, and mythic beasts. A torn crimson cloak billows behind him, torn and singed, symbolizing both conquest and endurance. Upon his head rests a forged imperial crown, seamlessly fused with his dented helmet — gothic arches, rubies, and laurel engravings glowing faintly in divine light. The lion’s muscles ripple beneath its golden fur, every strand visible. Its claws dig deep into the shattered marble as it resists. Tiny particles of dust and ember float in the air, catching shafts of warm golden sunlight breaking through stormy clouds. Lighting setup: – Primary: golden sunlight from upper left, highlighting sweat, armor reflections, and fur detail. – Secondary: cold blue ambient light from below right, enhancing contrast and shadowed tones. – Backlight: subtle flare from the smoldering ruins, creating halo-like rim light around both figures. Composition: vertical 4:5 (1080×1350), centered full-body focus. The lion dominates the lower frame; the gladiator’s upper body and helmeted face align with divine rays of light. Mood: divine power, control over chaos, the triumph of man over beast. Cinematic elements: volumetric lighting, motion blur from cloak movement, dust bloom, shallow depth of field, HDR realism, atmospheric haze, and 8 K-level texture fidelity. Color palette: gold, bronze, crimson, ash gray, black steel. References: Gladiator (2000), 300, God of War, Kingdom of Heaven, Dune (2021).