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8 months ago

Full Appearance of Wendwire Wendwire is a grotesque, shifting amalgamation of technology, wires, and grotesque bio-mechanical features. Its appearance is constantly changing as it absorbs new technology, but its core design embodies these unnerving elements: General Structure: Height: Typically stands around 9 feet tall, but it can extend to 12 feet when fully charged or near significant energy sources. Its size varies depending on its proximity to technology and the amount of energy it consumes. Build: Its frame is sinewy and lanky, with limbs that stretch unnaturally long. Its form appears almost skeletal at first glance but is constructed from tangled wires, metal plates, and shards of broken screens. Head: Face: Wendwire’s head is featureless except for a crude approximation of human traits, formed from shattered screens and metal fragments. The "face" constantly shifts, displaying distorted human expressions, static bursts, and flickering images of past victims’ faces. Eyes: Two glowing orbs of pulsating light, sometimes accompanied by smaller, randomly placed eyes made from lenses or LED lights scavenged from cameras and devices. These eyes flash and dart erratically, as if scanning its surroundings. Mouth: A jagged hole filled with wires and gears, emitting eerie static, distorted screams, or glitchy whispers. When Wendwire speaks, the "mouth" syncs to its chilling, broken words. Body: Chest: A chaotic tangle of circuitry, old motherboards, and twisted wires forms its torso. Embedded screens and dials flicker with distorted visuals, like fractured memories or glitching broadcasts. Arms: Long, segmented arms made from twisted cables and broken robotic limbs. The ends of its arms are versatile, shifting between sharp claw-like appendages, mechanical pincers, or antennae that draw power from nearby devices. Hands: Fingers are made of spliced wires and jagged metal, sparking with electricity. They twitch and coil as if alive, capable of grabbing, cutting, or hacking into devices. Legs: Lower Body: Wendwire’s legs are uneven and spindly, constructed from mismatched machinery and metal piping. Its movements are erratic and unnatural, often accompanied by the grinding sound of gears and the snap of cables. Feet: Its feet are claw-like, with jagged edges that spark as they scrape across the ground. When needed, Wendwire can form wheels or tracks from its lower body for faster movement. Other Features: Wires and Cables: Endless strands of cables and wires trail behind it, writhing like tendrils. These can lash out to capture prey, hack into systems, or absorb energy. Static Aura: Wendwire is surrounded by a faint, shimmering field of static that distorts its appearance. Lights flicker, and nearby devices malfunction in its presence. Glitches and Corruption: Parts of its body seem to flicker or glitch out of reality, giving it a surreal, almost digital quality. It occasionally "phases" between dimensions, creating eerie afterimages or trails. Overall Movement and Atmosphere: Wendwire moves with a jerky, unpredictable gait, sometimes dragging itself forward with its elongated arms. Its presence is heralded by bursts of static and distorted noises, and shadows around it appear to warp unnaturally. When it hunts, it exudes an aura of dread, amplifying its victims’ paranoia with distorted voices and flickering visions.

8 months ago

Full Appearance of Wendwire Wendwire is a grotesque, shifting amalgamation of technology, wires, and grotesque bio-mechanical features. Its appearance is constantly changing as it absorbs new technology, but its core design embodies these unnerving elements: General Structure: Height: Typically stands around 9 feet tall, but it can extend to 12 feet when fully charged or near significant energy sources. Its size varies depending on its proximity to technology and the amount of energy it consumes. Build: Its frame is sinewy and lanky, with limbs that stretch unnaturally long. Its form appears almost skeletal at first glance but is constructed from tangled wires, metal plates, and shards of broken screens. Head: Face: Wendwire’s head is featureless except for a crude approximation of human traits, formed from shattered screens and metal fragments. The "face" constantly shifts, displaying distorted human expressions, static bursts, and flickering images of past victims’ faces. Eyes: Two glowing orbs of pulsating light, sometimes accompanied by smaller, randomly placed eyes made from lenses or LED lights scavenged from cameras and devices. These eyes flash and dart erratically, as if scanning its surroundings. Mouth: A jagged hole filled with wires and gears, emitting eerie static, distorted screams, or glitchy whispers. When Wendwire speaks, the "mouth" syncs to its chilling, broken words. Body: Chest: A chaotic tangle of circuitry, old motherboards, and twisted wires forms its torso. Embedded screens and dials flicker with distorted visuals, like fractured memories or glitching broadcasts. Arms: Long, segmented arms made from twisted cables and broken robotic limbs. The ends of its arms are versatile, shifting between sharp claw-like appendages, mechanical pincers, or antennae that draw power from nearby devices. Hands: Fingers are made of spliced wires and jagged metal, sparking with electricity. They twitch and coil as if alive, capable of grabbing, cutting, or hacking into devices. Legs: Lower Body: Wendwire’s legs are uneven and spindly, constructed from mismatched machinery and metal piping. Its movements are erratic and unnatural, often accompanied by the grinding sound of gears and the snap of cables. Feet: Its feet are claw-like, with jagged edges that spark as they scrape across the ground. When needed, Wendwire can form wheels or tracks from its lower body for faster movement. Other Features: Wires and Cables: Endless strands of cables and wires trail behind it, writhing like tendrils. These can lash out to capture prey, hack into systems, or absorb energy. Static Aura: Wendwire is surrounded by a faint, shimmering field of static that distorts its appearance. Lights flicker, and nearby devices malfunction in its presence. Glitches and Corruption: Parts of its body seem to flicker or glitch out of reality, giving it a surreal, almost digital quality. It occasionally "phases" between dimensions, creating eerie afterimages or trails. Overall Movement and Atmosphere: Wendwire moves with a jerky, unpredictable gait, sometimes dragging itself forward with its elongated arms. Its presence is heralded by bursts of static and distorted noises, and shadows around it appear to warp unnaturally. When it hunts, it exudes an aura of dread, amplifying its victims’ paranoia with distorted voices and flickering visions.

8 months ago

Full Appearance of Wendwire Wendwire is a grotesque, shifting amalgamation of technology, wires, and grotesque bio-mechanical features. Its appearance is constantly changing as it absorbs new technology, but its core design embodies these unnerving elements: General Structure: Height: Typically stands around 9 feet tall, but it can extend to 12 feet when fully charged or near significant energy sources. Its size varies depending on its proximity to technology and the amount of energy it consumes. Build: Its frame is sinewy and lanky, with limbs that stretch unnaturally long. Its form appears almost skeletal at first glance but is constructed from tangled wires, metal plates, and shards of broken screens. Head: Face: Wendwire’s head is featureless except for a crude approximation of human traits, formed from shattered screens and metal fragments. The "face" constantly shifts, displaying distorted human expressions, static bursts, and flickering images of past victims’ faces. Eyes: Two glowing orbs of pulsating light, sometimes accompanied by smaller, randomly placed eyes made from lenses or LED lights scavenged from cameras and devices. These eyes flash and dart erratically, as if scanning its surroundings. Mouth: A jagged hole filled with wires and gears, emitting eerie static, distorted screams, or glitchy whispers. When Wendwire speaks, the "mouth" syncs to its chilling, broken words. Body: Chest: A chaotic tangle of circuitry, old motherboards, and twisted wires forms its torso. Embedded screens and dials flicker with distorted visuals, like fractured memories or glitching broadcasts. Arms: Long, segmented arms made from twisted cables and broken robotic limbs. The ends of its arms are versatile, shifting between sharp claw-like appendages, mechanical pincers, or antennae that draw power from nearby devices. Hands: Fingers are made of spliced wires and jagged metal, sparking with electricity. They twitch and coil as if alive, capable of grabbing, cutting, or hacking into devices. Legs: Lower Body: Wendwire’s legs are uneven and spindly, constructed from mismatched machinery and metal piping. Its movements are erratic and unnatural, often accompanied by the grinding sound of gears and the snap of cables. Feet: Its feet are claw-like, with jagged edges that spark as they scrape across the ground. When needed, Wendwire can form wheels or tracks from its lower body for faster movement. Other Features: Wires and Cables: Endless strands of cables and wires trail behind it, writhing like tendrils. These can lash out to capture prey, hack into systems, or absorb energy. Static Aura: Wendwire is surrounded by a faint, shimmering field of static that distorts its appearance. Lights flicker, and nearby devices malfunction in its presence. Glitches and Corruption: Parts of its body seem to flicker or glitch out of reality, giving it a surreal, almost digital quality. It occasionally "phases" between dimensions, creating eerie afterimages or trails. Overall Movement and Atmosphere: Wendwire moves with a jerky, unpredictable gait, sometimes dragging itself forward with its elongated arms. Its presence is heralded by bursts of static and distorted noises, and shadows around it appear to warp unnaturally. When it hunts, it exudes an aura of dread, amplifying its victims’ paranoia with distorted voices and flickering visions.

8 months ago

The scene unfolds in an abandoned industrial complex, where crumbling walls and broken windows loom under a desolate, overcast sky. Rusted cars, their frames twisted and lifeless, sit scattered across the overgrown parking lot, their shattered windshields resembling jagged, empty eyes. A damp fog rolls in, smothering the ground and blurring the outlines of the desolate structures, while the air hangs heavy with the metallic scent of rust and decay. It’s night, with only a faint, eerie moonlight filtering through thick, oppressive clouds. Dim, flickering lights from a few scattered, broken streetlamps cast long, distorted shadows across the ground. The occasional creak of strained metal echoes through the silence, accompanied by the distant, haunting hoot of an owl. Dark red stains streak the cracked pavement, leading to the interior of a dilapidated warehouse. Inside, the air is colder, and the stench of mildew and something far more sinister fills the cavernous space. Chains hang from the ceiling, gently swaying despite the stillness, their motion unnerving and unnatural. Pools of water ripple at unseen disturbances, their surfaces gleaming faintly with a sickly sheen. In the corner, an ancient, rusted radio crackles to life for a moment, sputtering out incoherent whispers before falling silent again. Shadowy figures flicker in the edges of your vision, slipping behind pillars or retreating into the fog. Their movements are too fluid, too deliberate, as if they’re watching and waiting. Suddenly, a faint trail of blood-stained footprints leads down a narrow corridor. At the end, the outline of a door barely hangs on its hinges, behind which lies darkness so complete it seems to absorb the faint light that dares approach. The whisper of your breath feels deafening, as if the silence itself is alive, pressing in, suffocating.